Author Topic: AI War Beta 3.717 Released -- AI Carriers!  (Read 11963 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War Beta 3.717 Released -- AI Carriers!
« Reply #75 on: October 18, 2010, 10:44:32 am »
Many thanks!  And no worries, school always comes first. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 3.717 Released -- AI Carriers!
« Reply #76 on: October 18, 2010, 06:08:09 pm »
* In recent betas, the repair outflows for healing ships were not only massively too expensive, they were also hugely variant based on the performance profile in use. This has now been fixed.
** In our tests, the very high and insane profiles were perfectly identical, however on extremely low there was a difference in cost of about half of one percent. This minuscule difference is based on the precision of the operations in question, and is unavoidable, and is generally small enough that it seems quite trivial.

cant wait :D

Also, i assume this wont cause sync errors on multiplayer? not sure how performance stuff scales in multiplayer games
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War Beta 3.717 Released -- AI Carriers!
« Reply #77 on: October 18, 2010, 06:11:20 pm »
Everyone in an mp game is always on the same perf profile :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War Beta 3.717 Released -- AI Carriers!
« Reply #78 on: October 18, 2010, 06:13:45 pm »
Everyone in an mp game is always on the same perf profile :)

For reasons of sync.  Even aside from the economy, the performance profile changes the outcome of battles pretty massively.  Not in a macro sense that a human would notice, probably, but in a turn-by-turn sense it's an entirely different approximation at each level.  You punch me three times, rather than 16, but four times as hard each time, etc, etc. ;)

Should be out within 30 minutes. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,440
Re: AI War Beta 3.717 Released -- AI Carriers!
« Reply #79 on: October 18, 2010, 06:33:50 pm »
oh.. didn't know that, ok
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War Beta 3.717 Released -- AI Carriers!
« Reply #80 on: October 18, 2010, 06:44:34 pm »
I gotta run to dinner, actually, so it's going to slow down this next release.  I'll put it out right after I get back, though.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War Beta 3.717 Released -- AI Carriers!
« Reply #81 on: October 18, 2010, 08:24:03 pm »
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!