Author Topic: AI War Beta 3.715, "The AI Strikes Back," Released!  (Read 8962 times)

Offline keith.lamothe

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Re: AI War Beta 3.715, "The AI Strikes Back," Released!
« Reply #45 on: October 16, 2010, 09:42:17 am »
Yeah, the threat doesn't start to climb until after the 60 second mark. it rises steadily and seems to peak at about 150 around the 2 minute (ish) mark. No where near as severe as the other report, but I haven't been able to deal with it haha.

I am rusty, mind. I've attached the save (54 or so seconds in, reproducible), hopefully it will be of some help :)
Taking a look now, thanks :)
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Offline keith.lamothe

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Re: AI War Beta 3.715, "The AI Strikes Back," Released!
« Reply #46 on: October 16, 2010, 10:08:47 am »
FYI, already found a couple interesting things:
- Due to ship cap scaling, some of the ships are created with more than max-health and that health is then corrected downward during game-start.  That cutting down of health to MaxHealth appears to have been triggering "angered" status on the microfighters.  Read into that whatever you will.
- AI Fortresses and Melee-Guard-Posts were being counted as threat because they can move, despite not being able to go through wormholes.  I'm tracking down the critical point of this one so I can add the check on can-go-through-wormholes.  I suspect that a lot of the threat we're seeing is the former guards of the melee guard posts.
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Offline Mánagarmr

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Re: AI War Beta 3.715, "The AI Strikes Back," Released!
« Reply #47 on: October 16, 2010, 10:55:21 am »
Sounds great! I hope this really smites the evil threateners ;)
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Offline keith.lamothe

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Re: AI War Beta 3.715, "The AI Strikes Back," Released!
« Reply #48 on: October 16, 2010, 10:57:46 am »
It's being a bit tricky still; basically the units that are still being freed (which is a lot less in 3.175 than it used to be, seemingly) are actually created during mapgen without a guard post; or at least after sync'ing they don't even have a guardedObjectFGNumber by which to find their guard-ee.

An AI unit without something to guard is a bored AI Unit.  A bored AI Unit is a dangerous thing.
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Offline Spikey00

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Re: AI War Beta 3.715, "The AI Strikes Back," Released!
« Reply #49 on: October 16, 2010, 12:51:21 pm »
>are risking bodily harm.
Wrist cutting acknowledged!
I'd take a sea worm any time over a hundred emotionless spinning carriers.
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Offline Winter Born

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Re: AI War Beta 3.715, "The AI Strikes Back," Released!
« Reply #50 on: October 16, 2010, 12:52:23 pm »
716 release note
 ???


Scrap waves now come into effect when there are 100k ships in the game, rather than 100k.

Offline x4000

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Re: AI War Beta 3.715, "The AI Strikes Back," Released!
« Reply #51 on: October 16, 2010, 12:53:48 pm »
Fixed to say "rather than 150k," thanks. :)
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Offline x4000

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Re: AI War Beta 3.715, "The AI Strikes Back," Released!
« Reply #52 on: October 16, 2010, 01:05:44 pm »
All righty folks, here's the next one: http://www.arcengames.com/forums/index.php/topic,7335.0.html

Should be a lot better, you can stop getting sacked within a couple of minutes. :)
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