Warning: Siege starships just lost a LOT of their role. Blowing up turrets isnt exactly useful when the AI doesnt use turrets!
Well, remember those guardian units that Chris said are coming? They're basically starship-ish (if I understood him correctly), so I think those Siege Starships will have hours of fun remodeling their deck plans
But thanks for letting us know about the temporarily bored Sieges. Bored + Siege = Random Property Damage
It is by design that the shipcap modifiers have no effect on starships?
Yep, the new "UsesScaledShipCaps" flag was actually applied pretty selectively, and types that don't have that aren't affected by that dropdown at all.
I suppose it makes sense, but it makes starships more powerful when there is a lower shipcap: you can boost them all easier. Also, cloaking superboost is more effective for lower numbers. Oh yeah, and theres less overkill, i believe in theory.
Yea, the boosting behaviors become more useful, I'll be fixing that to be less different, soon (basically by multiplying the "chunk" each of the scaled ships takes out of the booster's capacity). And yes, less overkill, but I think that's ok as a mild balance difference between the scales. We'll probably have to do something about the younglings though, as they were already being thrashed by fortresses (which don't use scaling) and will presumably still die in one fortress-missile even on 4x health.
How does it effect cluster penalties (ie: are 2 sentinel frigates at normal doing the same as 2 sentinel frigates on high?) (what about autocannon minipods? their swarm bonus.. )
Basically it doesn't, but it should, thanks for pointing that out. There's going to be a fair number of these stats that we miss, so thanks for letting us know. Anyway, sentinel frigates don't actually scale at all, they already had a tiny-tiny ship cap. But the autocannon minipods certainly scale, and currently scaling them down is a big nerf to the cluster bonuses. I'll be making the scaling impact those.