Author Topic: AI War Beta 3.707, "The Sledge Hammer," Released  (Read 8299 times)

Offline x4000

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AI War Beta 3.707, "The Sledge Hammer," Released
« on: October 10, 2010, 10:40:01 pm »
Original: http://arcengames.blogspot.com/2010/10/ai-war-beta-3707-sledge-hammer-released.html

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We normally aren't in the habit of naming our beta releases -- they come too frequently, and generally have too little individually to warrant such a thing.  However, this particular release is an exception.  We basically took a sledge hammer to a goodly number of parts of the game (kitchen, dining room, you know), and have been remodeling those parts.



The result is something which has better performance in general, and which has new "Performance Profiles" to meet the demands of a wider variety of machines.  This was the chief goal of this release.  The default profile is High, which mirrors what the older versions of AI War used (Average was what the last few releases, and some players were feeling this was too choppy). But also, this release includes:
  • New internal handling for the economy in general, fixing a number of bugs.
  • Repair costs are now based off a fraction of the ship's actual construction costs, rather than being mysterious per-second numbers.
  • A good number of units have been rebalanced, some pretty heavily.
  • The AI no longer uses turrets at all, preferring mobile ships instead.  
    • There will be some upcoming new "Guardians" in the next couple of releases that will take the place of tractor beams and tachyon beams and such in the hands of the AI, but right now those are lacking -- makes it easier to scout and such in this release than usual, but that will be temporary.
  • Speaking of turrets, the ship caps for turrets with the human players have been reduced by 5x, while the costs and health, firepower, and other positive attributes have been increased 5x.  We noticed that players were typically only building turrets in groups of 5, anyway, so we just collapsed them into smaller units to make them easier to manage and to boost performance.  Plus, a single mark III tractor beam turret can hold 240 enemy units, which is just really cool.
  • There is now a Unit Cap Scale that allows players to choose from Low, Medium, and High.  The old default is High, but the new default is Medium, which has lower caps for many ships but with them being higher-powered.  This is a huge performance boost, but also gives players with beefy machines the options for the higher if they prefer.
  • Speaking of unit caps, while overall those are lower, the mark III, IV, and V unit caps are a lot higher compared to what they were.  So you can have a higher percentage of higher-mark ships, which is great.
Known issues with this one (from the new stuff):
  • The movement speed of ships isn't yet scaling properly in the performance profiles other than Average or High.
  • The animations for explosions, etc, are only correct in the High performance profile at the moment.
  • When you're zoomed very far in, but not quite all the way, the health bars will shoot way off the side of the screen.
  • The new counterparts for replacing the functionality of some turrets (particularly tachyon and tractor) aren't yet in place, so that makes things temporarily a bit easier for you.  Hooray!
This is a standard update that you can download through the in-game updater itself, if you already have 3.701 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.  If you don't have 3.701 or later, you can download that here.
« Last Edit: October 10, 2010, 10:48:52 pm by x4000 »
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Offline Zeba

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #1 on: October 10, 2010, 10:53:37 pm »
Good Stuff and the port is looking rather nice atm especially the new fonts.  ;D

But still waiting patiently for 4.0 as I don't really have the time for beta test builds atm.

Offline Fleet

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #2 on: October 10, 2010, 10:53:58 pm »
Thanks for the work put into this release.

Offline x4000

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #3 on: October 10, 2010, 10:54:16 pm »
My pleasure -- thanks for your support!
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Offline Winter Born

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #4 on: October 10, 2010, 10:59:42 pm »
Hammer on Dudes, Hammer on! :o

Offline Zeba

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #5 on: October 10, 2010, 11:02:49 pm »
Quote from: Winter Born
Hammer on Dudes, Hammer on! :o
I feel ya. These guys must generate their own internal caffeine supply to do as much stuff per week or even day as they do.  :P

WTB: X4000 stamina booster I

Offline Lancefighter

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #6 on: October 10, 2010, 11:08:07 pm »
Warning: Siege starships just lost a LOT of their role. Blowing up turrets isnt exactly useful when the AI doesnt use turrets!

Quote from: Winter Born
Hammer on Dudes, Hammer on! :o
I feel ya. These guys must generate their own internal caffeine supply to do as much stuff per week or even day as they do.  :P

WTB: X4000 stamina booster I
wouldnt that be a X4000's Modified Stamina Booster?
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Offline Zeba

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #7 on: October 10, 2010, 11:11:34 pm »
Quote from: Lancefighter
wouldnt that be a X4000's Modified Stamina Booster?
/slaps forehead

Doh!

Totally Officer fit all the way.. :D

edit: Drat! What kind of quote system is in play here?!  :P
« Last Edit: October 10, 2010, 11:13:37 pm by Zeba »

Offline Lancefighter

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #8 on: October 10, 2010, 11:16:13 pm »
Quote from: Lancefighter
wouldnt that be a X4000's Modified Stamina Booster?
/slaps forehead

Doh!

Totally Officer fit all the way.. :D

edit: Drat! What kind of quote system is in play here?!  :P
a fairly weird one, but it links where the quote was taken from, so its not all bad. also, allows pyramid quotes!
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Offline Zeba

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #9 on: October 10, 2010, 11:19:39 pm »
Quote from: Lancefighter
a fairly weird one, but it links where the quote was taken from, so its not all bad. also, allows pyramid quotes!
Meh, I have already mastered it. And please don't tempt me with unlimited pyramid quoting powers. ffs I have no eve forums now.  :P

SORRY FOR THE DERAIL AI WARS ROCKS!!!

Offline Lancefighter

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #10 on: October 10, 2010, 11:25:12 pm »
Quote from: Lancefighter
a fairly weird one, but it links where the quote was taken from, so its not all bad. also, allows pyramid quotes!
Meh, I have already mastered it. And please don't tempt me with unlimited pyramid quoting powers. ffs I have no eve forums now.  :P

SORRY FOR THE DERAIL AI WARS ROCKS!!!
Yeah! On topic information!
It is by design that the shipcap modifiers have no effect on starships?  I suppose it makes sense, but it makes starships more powerful when there is a lower shipcap: you can boost them all easier. Also, cloaking superboost is more effective for lower numbers. Oh yeah, and theres less overkill, i believe in theory.

How does it effect cluster penalties (ie: are 2 sentinel frigates at normal doing the same as 2 sentinel frigates on high?) (what about autocannon minipods? their swarm bonus.. )

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Offline lanstro

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #11 on: October 10, 2010, 11:51:40 pm »
looks very interesting - will try with friends this weekend

Offline Diazo

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #12 on: October 10, 2010, 11:52:20 pm »
Wow.

Hybrids got some love this release.

I went and started a new game with this 3.707 and enabled Advanced Hybrids on AI1, hybrids off on the other.

Gametime 07:00:00 I send my first scouts out, 2 warp points in my home system. First system has 25 hybrids, second has 41.

Methinks the hybrids have found a instant cloning station somewhere.....

 ;D

D.

(Actual comments to follow once I get a game going that I play more then 10 minutes in.)

Offline x4000

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #13 on: October 11, 2010, 12:16:13 am »
Cluster penalties/bonuses so far aren't affected, but it's a good idea to look at that.

Hybrids aren't supposed to be different, but with all these changes, could be... ;)

Another release coming tomorrow, with loads more stuff to hopefully polish these new things and the new balance for. We'll be mainly balancing, designing, etc, with the medium ship cap scale in mind, so high should be considered less effective on things like cloaking superboost, rather than medium considered more.  Seems like that could use a boost compared to what it was in the past, anyhow. :)
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Offline HellishFiend

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Re: AI War Beta 3.707, "The Sledge Hammer," Released
« Reply #14 on: October 11, 2010, 01:53:01 am »
Crazy stuff... Hope to try it out soon! By the way Chris, when do you think would be a good time to resume with the community DLC polls? I'd like to give you guys a chance to get your own projects implemented first, so just let me know when youd like them to start back up and I'll post the next round.
Time to roll out another ball of death.