Author Topic: Frankenstein (sort of) lives: AI War Unity porting work  (Read 21262 times)

Offline Lancefighter

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #135 on: October 02, 2010, 12:34:27 am »
woo an update!

Cant wait! itll be soon™!
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Offline o1knives

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #136 on: October 02, 2010, 12:40:28 am »
For all you all have done, and how major of a change you are making in the engine, that list is amazing!  Now I'm headed to bed, so you're allowed at least another six hours to finish.  :)  Just tell that baby he's not allowed to bother you any more.  :)

Offline x4000

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #137 on: October 02, 2010, 12:42:34 am »
For all you all have done, and how major of a change you are making in the engine, that list is amazing!

Thanks!

Just tell that baby he's not allowed to bother you any more.  :)

He's sleeping in my lap, being a good little boy. :)
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Offline Spikey00

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #138 on: October 02, 2010, 12:44:14 am »
...I'll give you until tomorrow before I begin wrist cutting.

>Todo List
>Unity by tomorrow
>bold eet
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Offline Lancefighter

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #139 on: October 02, 2010, 12:44:32 am »
he needs to learn to code! get him a laptop pronto and teach him some basic!
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Offline Spikey00

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #140 on: October 02, 2010, 12:46:18 am »
(Apparently they say laptops raise a certain part of the human anatomy by a few degrees, leading to unacceptable casualty rates or whatever.)
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Offline Jesterman

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #141 on: October 02, 2010, 01:21:44 am »
grr... gotta sleep nao.... curse you human anatomy.
You now have 6 hours.
Nuclear missile level 3 will be launched if there is no unity by then.
have a good day!

Offline x4000

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #142 on: October 02, 2010, 01:25:19 am »
Sorry it's so late, guys, but we appreciate the enthusiasm. :)

The auto-updater is now done and ready to go, so now it's just the installer -- and I'm about halfway through with that.  Then upload and it's out!
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Offline x4000

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #143 on: October 02, 2010, 02:02:37 am »
Okay, time to retire this thread!   :D

The beta is now out: http://www.arcengames.com/forums/index.php/topic,7235.0.html
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Offline colonyan

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #144 on: October 02, 2010, 09:27:46 am »
First to reply after the release!

I really admire you being as a brand new father and the head of starting up company. Please take care of your health too.  Best wishes.

Offline x4000

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #145 on: October 02, 2010, 10:58:01 am »
Many thanks. :)
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Offline etr

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #146 on: October 10, 2010, 01:54:02 am »
The mac version was working, last I checked, but it's too late and too much time to get that fully out tonight.  Most likely in the next couple of days on that one; we want to make sure that gets enough testing, too.  But honestly I'm less enthused about putting that too out early because some new players on that platform who are new to the game might be tempted to play it in an incomplete state that I wouldn't wish as their first experience with the game.  As soon as the tutorials are in there, I'll feel better, at least.

And if we promise to run the game in tutorial mode under bootcamp first? :)

Offline x4000

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #147 on: October 10, 2010, 10:02:58 am »
The Mac version of the beta will definitely be out sometime this next week. :)
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Offline etr

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Re: Frankenstein (sort of) lives: AI War Unity porting work
« Reply #148 on: October 10, 2010, 03:39:33 pm »
The Mac version of the beta will definitely be out sometime this next week. :)

Woohoo! I have run the current (non-Unity) version under bootcamp, but am holding off for the Unity version before extensive playing. (I have too many Mac apps that aren't on the Windows volume to spend lots of time in Windows).