Author Topic: AI War: Ancient Shadows Teaser / Q&A  (Read 27254 times)

Offline Cyborg

  • Master Member Mark III
  • *****
  • Posts: 1,957
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #120 on: July 23, 2012, 06:49:39 pm »
Question, will the friendly wardens be reactivated for the expansion?
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #121 on: July 23, 2012, 06:53:00 pm »
Question, will the friendly wardens be reactivated for the expansion?
You mean the friendly enclaves?  That wouldn't be expansion work, but it's on my normal-update list.  The main thing is having some not-totally-braindead AI for them.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #122 on: July 24, 2012, 02:05:49 pm »
We won't keep you guys in the dark forever. :)
Ssooo um.. any new information?? It has been 2 forevers already! >:(
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #123 on: July 24, 2012, 02:13:27 pm »
We won't keep you guys in the dark forever. :)
Ssooo um.. any new information?? It has been 2 forevers already! >:(
Assuming I ever get out of fixing memory-crash and performance regression stuff there should be enough done to do a high-level reveal sometime next week :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Ozymandiaz

  • Hero Member Mark II
  • *****
  • Posts: 813
  • King of kings
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #124 on: July 25, 2012, 12:22:35 pm »
We won't keep you guys in the dark forever. :)
Ssooo um.. any new information?? It has been 2 forevers already! >:(
Assuming I ever get out of fixing memory-crash and performance regression stuff there should be enough done to do a high-level reveal sometime next week :)

Seems like every big expansions for AI War has been announced when I have been on vacation. Guess I will have to wait the next 3 weeks to see what is happening again :D
We are the architects of our own existence

Offline Volatar

  • Hero Member Mark III
  • *****
  • Posts: 1,055
  • Patient as a rock
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #125 on: July 25, 2012, 07:01:20 pm »
We won't keep you guys in the dark forever. :)
Ssooo um.. any new information?? It has been 2 forevers already! >:(
Assuming I ever get out of fixing memory-crash and performance regression stuff there should be enough done to do a high-level reveal sometime next week :)

<3

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #126 on: July 30, 2012, 11:53:31 am »
Assuming I ever get out of fixing memory-crash and performance regression stuff there should be enough done to do a high-level reveal sometime next week :)
I should have known better than attempt any temporal prediction at Arcen ;)

Dealing with the crashes and whatnot took longer than expected, so while the expansion anchor feature is coming along pretty well we think it needs more time before being revealed, so we're targeting next week (sometime in the August 6th to August 10th range) for that.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #127 on: July 30, 2012, 11:56:07 am »
Assuming I ever get out of fixing memory-crash and performance regression stuff there should be enough done to do a high-level reveal sometime next week :)
I should have known better than attempt any temporal prediction at Arcen ;)

Dealing with the crashes and whatnot took longer than expected, so while the expansion anchor feature is coming along pretty well we think it needs more time before being revealed, so we're targeting next week (sometime in the August 6th to August 10th range) for that.

Speaking of crashes and whatnot, have you managed to contact Chris about possible ways to avoid the memory related crashes that have popped up recently?
On a related note, plan on adding the 2000 sized sprite pool option?

In any case, I can barely wait for the full reveal.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #128 on: July 30, 2012, 12:01:07 pm »
Speaking of crashes and whatnot, have you managed to contact Chris about possible ways to avoid the memory related crashes that have popped up recently?
Yea, he's back and working on it now.  The sprite pool option (set to 1000) has prevented every crash I've heard back on since I added it, so I think the problem is pretty localized.

Quote
On a related note, plan on adding the 2000 sized sprite pool option?
Hopefully we can not need a pool at all, just one object per sprite size like we had before; I tried doing that last week (and that's what the 0 option on the slider does) but due to some interaction I don't know about that was killing performance, hence the stopgap compromise (which also helps investigate the issue).
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #129 on: July 30, 2012, 03:54:42 pm »
If you were a AAA Studio, I'd expect the anchor feature to be either Facebook integration or a Real Money Auction House.  Since you aren't, I'm expecting something awesome.
I suppose metaphorically it could involve integrating a book with the AI's face, but that could be said of all our expansions :)
Does the feature involve a ship that fires (explosive?) books at AI Eyes? :)

Offline relmz32

  • Full Member Mark II
  • ***
  • Posts: 187
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #130 on: August 08, 2012, 08:02:43 am »
I am super excited to see what you guys have planned!

:) You guys do good work around here.
A programmer had a problem. She thought to herself, "I know, I'll solve it with threads!". has Now problems. two she.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #131 on: August 08, 2012, 08:25:44 am »
Thanks, relmz!  Stop back by later today, then.  ;D
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline tigersfan

  • Arcen Games Contractor
  • Arcen Staff
  • Master Member Mark II
  • *****
  • Posts: 1,599
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #132 on: August 08, 2012, 08:31:43 am »
Thanks, relmz!  Stop back by later today, then.  ;D

Has anyone ever told you you are a tease? :)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #133 on: August 08, 2012, 08:37:42 am »
You know, I really am. :)

I blame my dad.  He's done it to me my whole life, and now I do it to my son.  And, apparently, to the Internet. ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: AI War: Ancient Shadows Teaser / Q&A
« Reply #134 on: August 08, 2012, 09:32:21 am »
You know, I really am. :)

I blame my dad.  He's done it to me my whole life, and now I do it to my son.  And, apparently, to the Internet. ;)

It's one of the guilty pleasures of being a dad  ;D
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.