Huge number of zombies appearing up to two planets away from the hacked target; is this intentional?
Yea, one of the wild rolls is to hop to a different planet.
More than half of them appeared somewhere else. They then proceed to act like the old spec forces (ie morons).
Maybe it shouldn't zombify those, I dunno. Though the zombies shouldn't be too moronic, that may be a more recent thing.
Also, during hacking, raid starship groups so spawned will occasionally simply ignore gravity turrets. Either the AI really hates me, or this is a bug.
There can always be more than one thing wrong!
Very odd about ignoring the gravs; that's checked multiple times per second without throttle. Does it reproduce across save/load? If not, even a save of the hacking situation where this sometimes happen might make it reproducible to me in a reasonable timeframe. Either way, please toss the save in mantis with this, as otherwise I may forget about this thread by the time I'm making changes again.
Note: not urgent, ignore until after 6.0.
Note acknowledged, Initiating Ostrich Algorithm!