Author Topic: AI War 8.0 Launches withExpansion 6: Destroyer of Worlds (and Linux Support!)  (Read 5966 times)

Offline x4000

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Original: http://arcengames.com/ai-war-8-0-launches-alongside-expansion-6-destroyer-of-worlds-and-linux-support/

AI War's run from 7.0 to 8.0 took a long break during our development of The Last Federation, but still contained over 60 new releases in 425 days. Thanks to player feedback (some new, some from years ago) the game is now better than ever.

Biggest on the radar is the addition of the new "hacking" mechanic which gives the player several abilities which can be extremely useful but also quite risky. Hack wisely, and you can turn defeat into victory. Hack foolishly, and you can turn humanity into hamburger. The idea came out of long discussions with players on improving the relationship between metal and crystal. Those two mechanics had become far too similar, and ultimately the idea of merging them in favor a new radically-different mechanic found a lot of support from the community.

"Salvage" is another major new mechanic based on years of community feedback. Basically if you lost your whole fleet in an attack it could take a long time to rebuild but often there wasn't much actual danger. In a game where 8 hours is a "short" campaign, players don't want to be stuck spending real "wall-clock" time without much actual "game" happening. So salvage allows the AI to harvest the remains of your ships lost in its territory to build a "reprisal" force that threatens you after a fleet-wipe, and allows you to harvest the remains of AI ships lost in your territory to accelerate your rebuilding. This led to a somewhat bumpy ride balance-wise but it's shaken out pretty well by now and has significantly improved enjoyment of the game.

Champions have also been the subject of quite a bit of player feedback since they were introduced in the fourth expansion. Some people really liked them, some people really did not. One of the biggest issues was how the nebula scenarios (the main way you could improve champions) were so disconnected from the rest of the game. So we've added an optional alternate way to improve your Champion units that's much more aligned with playing normally. There's probably more to be done on this topic, but what's been done thus far has helped.

"If anyone beats difficulty 10, that's a bug" is one of our old jokes with the community. Actually, we laugh when we say it but we're not joking. Several players have managed to beat Diff 10 over the years and the refinements to prevent this (without being too heavy-handed) have continued. Several AI improvements were made for 8.0, especially it's pushing an advantage during a large-scale attack. Balance dials have also been cranked to even-more-painful levels, and as of this writing there are no confirmed reports of a "normal" diff 10 win since the last round of related changes. The gauntlet's right there on the ground, folks.

Player feedback (and our own devious minds) prompted tons of other changes in 8.0 (counter-attack posts being made optional comes to mind, and many turret caps becoming per-planet), but this account has to stop somewhere. Oh, and let's not forget the engine upgrade and the addition of linux support :)

Have fun!
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Offline Draco18s

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My only complaint is with the video, that the voice over is so distorted I can only make out about every third word. :\

Offline Fleet Unity

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Just bought expansion 6 on STEAM and bought the complete collection for my sister. I had a lot of fun in the beta but we (my sister and I) are going to stick with the official version for awhile as she is new to the game and wanted to wait until the next official update to play the game, so if you do not see me on the AI War forms much when the new beta starts this is why. I was surprised to see the AI War complete collection on sale with the new expansion today so I finally bought the whole set for her on her own computer. I am looking forward to play the new expansion I played the demo and enjoyed it in trial mode but now I can try the other new AI types and ships.

Offline zebramatt

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My only complaint is with the video, that the voice over is so distorted I can only make out about every third word. :\

I didn't realise it was even supposed to be language (let alone my native tongue) until a few sentences in!

Offline x4000

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My only complaint is with the video, that the voice over is so distorted I can only make out about every third word. :\

I didn't realise it was even supposed to be language (let alone my native tongue) until a few sentences in!

There are subtitles if you wish.
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Offline Fleet Unity

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My only complaint is with the video, that the voice over is so distorted I can only make out about every third word. :\

I didn't realise it was even supposed to be language (let alone my native tongue) until a few sentences in!

There are subtitles if you wish.

I must have good speakers because I could understand it fine I played it twice but I could understand it pretty well.

Offline Cinth

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Woo hooo!

Looks like the lumber mill made it through in one piece  :D

Happy Launch day DoW :)
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline keith.lamothe

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Woo hooo!

Looks like the lumber mill made it through in one piece  :D

Happy Launch day DoW :)
Thanks :)

A burning lumber mill, hurtling through the void, held together by tractor beams and duct tape.
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Offline x4000

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Oh, what, suddenly we're too good for tractor beams?  ::)

 ;D
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Offline Cinth

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I threw everything I could at that lumber mill and couldn't bring it down...only jam it up every now and again  ;D
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline AdamMil

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Congratulations. :-)  I just bought my copy, mostly to support the company since I have no idea when or if I'll manage to get around to playing it. (I'm trying to go through the expansions in order. :-P)

Offline rallythelegions

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I'm absolutely terrible at this game. I've never been able to dedicate enough time to figure out what does what and how do get past the early stages. Still, I always buy the expansions and muddy my way through losing (usually within a couple hours of starting).

As I can never seem to get far enough to fully experience the expansion added material, one of my favorite parts of buying the game is Pablo Vega's music. First thing I always do is find the music files and give them a listen. I absolutely adore what he's composed for AI War. His work for your other games is great, don't get me wrong, but AI War is a real masterpiece of music. And this expansion is no exception.

So, kudos to you all for another expansion released. Here's to one more!

And cheers to Pablo Vega!

Offline dfinlay

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I am so excited about Linux support. I love this game enough that I've bought 3 copies to give to friends that always refuse to play with me, but I rarely wind up playing because it means restarting to change OS's. This is so cool.  Thanks, Arcen.

Offline Kahuna

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Quote
"If anyone beats difficulty 10, that's a bug" is one of our old jokes with the community. Actually, we laugh when we say it but we're not joking. Several players have managed to beat Diff 10 over the years and the refinements to prevent this (without being too heavy-handed) have continued. Several AI improvements were made for 8.0, especially it's pushing an advantage during a large-scale attack. Balance dials have also been cranked to even-more-painful levels, and as of this writing there are no confirmed reports of a "normal" diff 10 win since the last round of related changes.
I'm pretty sure it's still possible to beat 10/10. At least without Golems/Spirecraft. Haven't tried Superweapons for a long time. Golems have been buffed by a lot.

Too bad I don't have time to do anything atm (I wake up 5am, leave for work at 6am, am at work at 8am, work for 8 hours, am home at 7pm and go sleep at 8pm).
« Last Edit: August 19, 2014, 12:15:45 am by Kahuna »
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline zebramatt

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@Kahuna:
Sleep two hours less and play then?  :)

@rallythelegions:
I must admit, I can't for the life of me remember how I got good at this game! I think I'm going to have to run through the tutorial again and go from there. I'm assuming it's like riding a bike? But, you know, a bike that's trying its very best to kill you.

@AdamMil:
I've never seen the expansions as particularly having an order (despite them being released chronologically). Whereas Sins definitely has a progression of the state of affairs with each major edition, here I see every game as a brand new conflict, with its own unique lore shaped by the content you turn on for that specific game. In a way, the story itself is procedural.