Procedurally-generated ships
<3
In a strategy game? Hell no. Strategy games thrive on a very delicate balance. Procedurally generated stats tend to throw that completely out the window, providing tons of "unfun" scenarios.
If this were PVP, sure. But think about AI War itself at this point: there are so freaking many ship types that the mix of them is going to be inherently unbalanced in some fashion. However, because of the number of ships that you have to use and the fact that there are individual ship type caps, you can't overly exploit a particular ship type.
I'm very curious how you intend to implement that. I'm currently very ambivalent: like Draco18s I love the idea but like Mánagarmr I don't see how to nicely blend that into the game.
I was thinking about the Borderlands' procedural gun generation: several brands, several gun types, several parts with a brand each, etc. We would have race as brand (Human, AI, Neinzul, Spire, Zenith) and weaponry / propulsion / hull as parts. As weaponry, we already have an interestingly large: heavy missile, MLRS, shotgun, plasma AoE, three beam weapons (Spire's "slow carve", Human's "insta carve" and Zenith's "AoE"), etc. Weapon could come with some special perks like armor piercing, engine damage, paralysis, etc. Propulsion could give some perks like teleportation or raider-like immunities (mines, tractors, etc). Hull would give armor, health and other immunities. Then we would have a fourth, optional "special module" part that can give stuff like tractor beam, counter-something, scout, shield, swallow (or is it a weapon?), etc.
Would that be completely random, with a total pool of points randomly split between damage, speed, health, etc (and metal/energy/cap balance the slight random swings of power level)? Or more "hand-made" with a lists premade weapons (like "the" plasma canon, "the" Spire's beam, etc), premade hulls (slow-and-armored frigate, fast-and-light fighter, large Spire chassis, armored Zenith hull, etc), premade propulsion and modules?
Maybe we could have just random aspects of ships with a pool of entirely hand-made ships that would be rather standard (like the triangle, with no overly special perks, just a hull type and some hull bonuses). The game could pick one of these "basic" profile and give them a randomly generated aspect (ans specie?).
My two bits.