Yep, I did do the derail first. Keith's AIW revamp is something that we might consider rolling into an AIW2 that we both work on. Delaying the 3D crafting game on my side of the pipeline, but building a more robust AIW as a result of that. It's something that I've grown increasingly interested in lately, not because I'm feeling the love for making strategy games again, but because the technical pieces of a 3D AIW2 interest me a lot at the moment. My involvement would be more technical/visual and somewhat usability, and Keith would be other-technical/design and rest of the game. He could then continue on with it much longer than I spend on it, etc.