Author Topic: AI War != Guerrilla Warfare?  (Read 5221 times)

Offline WarpSprite

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Re: AI War != Guerrilla Warfare?
« Reply #15 on: August 21, 2010, 10:12:13 am »
Try playing with AI hives enabled. They will laugh at your blob of death.

Offline Spikey00

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Re: AI War != Guerrilla Warfare?
« Reply #16 on: August 21, 2010, 12:25:18 pm »
It all depends on their tiers and how many connect to your own planet(s), of course, when I'm playing conservatively!
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Offline RCIX

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Re: AI War != Guerrilla Warfare?
« Reply #17 on: August 23, 2010, 06:58:01 pm »
I think one of the big problems is that the AI gets alerted if you so much as sneeze in the direction of one of it's worlds, but it doesn't particularly care if you dump 100 or 1000 ships on to one of it's planets. You can't really place a decent raiding force on their planet without them starting to spam ships like crazy, and if you actually start taking worlds, the AI is all over you garrisoning tons of ships at every planet near the one you took.

What if the AI was made less sensitive to your incursions, at least at first? So you could send in some bombers and ninja raid the command station or important target, or maybe actually use raid starships to destroy something :P

So you'd have:
 * "Unalerted" (no reinforcements, perhaps extra ships over a certain amount are funneled away to other worlds),
 * "Low alert" (receives few reinforcements, doesn't alert nearby worlds), and
 * "High alert" (receives a lot of reinforcements and bumps adjacent worlds to low alert).

Low alert would be common to have when you attack with raiding forces, but it would only stay that way while ships are there. If you destroy an important structure (like a guard post or ion cannon or something) on the planet, then it will enter high alert for a short period of time.

If you mass a major fleet or build a large structure within 1 hop of an AI planet (what constitutes major and large structure is TBD), then that planet is placed on high alert until the fleet or structure goes away.

All guard posts become "Warp Gate (REINFORCEMENT ONLY)" structures, and if the command station is destroyed the planet is put on high alert until no more warp gate structures remain.

Transports offer a lower profile for transporting and storing ships, and allow you to keep more ships in one sot than would be expected.

All of this is aimed to give players an active disincentive to using large fleets to do one thing at once (for the most part, homeworlds still need a ton of ships I bet). Maybe it's just the style of maps i've been choosing though.
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Offline Spikey00

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Re: AI War != Guerrilla Warfare?
« Reply #18 on: August 23, 2010, 11:22:21 pm »
It would be nice if AI War had a "lite" mode for those sneaky-around players [or ex-axe AI murderers], but that would be kind of redundant.
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Offline superking

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Re: AI War != Guerrilla Warfare?
« Reply #19 on: August 24, 2010, 10:36:09 am »
You can't really place a decent raiding force on their planet without them starting to spam ships like crazy, and if you actually start taking worlds, the AI is all over you garrisoning tons of ships at every planet near the one you took.

What if the AI was made less sensitive to your incursions, at least at first? So you could send in some bombers and ninja raid the command station or important target, or maybe actually use raid starships to destroy something :P

what kind of AIP level are you reffering to here?

Offline eRe4s3r

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Re: AI War != Guerrilla Warfare?
« Reply #20 on: August 24, 2010, 10:54:28 am »
A tiered Alert system would be an awesome Idea, though it would require at least 5 stages so as to give plenty of room for "danger responses" ;p If its just 3 then all planets will instantly be at 3 as soon as you so much as sneeze heavily Ie. send starships to "raid".

Thinking of Defcon 1 to 5

Maybe this really needs to be fleshed out as a proper suggestion - atm the game is actually more of a "find the bottleneck and fortify it so much that everything dies, and by the way all attacks by the AI are a joke to a planet with shield inhibitor and range inhibitor and super-fortress and 600 turrets ;p

So what if the ai comes with 7000 ships, they all got 1000 attack range got to slug through dozens of speed 4 zones, minefields and spider turrets before being met by both a fortress and a super fortress and an blob-of-death - and if they could possibly get by they meet a homeworld station with dedicated MK3 forcefields and mrs in a ring formation each covering a shipyard and 5 engineers with the apex being my station (as you can gather, i use my homeworld as bottleneck ;p). I see not how any change to the game can prevent that - and its a natural thing for defensive players to do, find the bottleneck, fortify it and hold it. Easy as pie to do unless you choose an unlucky start (or one without bottlenecks close by).

Reason i lately use my homeworld as bottleneck is that the AI will always go for it anyway. So why not challenge the AI a bit and save myself trouble of a delayed loss, if my bottleneck falls i would lose anyway ;P

So yes, if you know how the game is very much a TD game with added raids - its true you have to destroy planets to gain research, but nobody said you have to hold them indefinitely....

Edit: I should say that my tactic involves closing of an entire "loop" on the map so that ALL cpa's, and other attacks come over that one point, my homeworld.
« Last Edit: August 24, 2010, 11:31:50 am by eRe4s3r »
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Offline RCIX

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Re: AI War != Guerrilla Warfare?
« Reply #21 on: August 25, 2010, 06:47:19 am »
You can't really place a decent raiding force on their planet without them starting to spam ships like crazy, and if you actually start taking worlds, the AI is all over you garrisoning tons of ships at every planet near the one you took.

What if the AI was made less sensitive to your incursions, at least at first? So you could send in some bombers and ninja raid the command station or important target, or maybe actually use raid starships to destroy something :P

what kind of AIP level are you reffering to here?
IIRC, it was 300 max. In the game i had in mind, i was doing more of a smash'n'grab, but that's at least partially due to my map type choice ("X").
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Offline Spikey00

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Re: AI War != Guerrilla Warfare?
« Reply #22 on: August 25, 2010, 07:04:09 pm »
The AI always freaks out, even if you're trying to scout they tend to release a few ships on some witch hunt.
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Offline soMe_RandoM

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Re: AI War != Guerrilla Warfare?
« Reply #23 on: October 09, 2010, 12:41:51 am »

So yes, if you know how the game is very much a TD game with added raids - its true you have to destroy planets to gain research, but nobody said you have to hold them indefinitely....

i love hubs planet for that reason so you raid with new mrk 3 stations then get all hubed planets knowledge and it actual saves a lot of Aip (i play with no Aip increasing) so worth holding that planet. i see if u got the aip increasing that it not worth not taking planets but if i dont need the economy which i usually dont then i dont take that planet. even if it advance factory but it obvious that research station are ones to get. i like new mark 3 if you think about it 2,000 knowledge for no aip = win, and even if planet had one advance factory it not worth the +15 Aip unless you going to use that planet. so taking listless amount of planets closest time together is best.
AI War - even the smallest units can make all the difference no matter how weak they are still quite capable of taking the hits. if it can Kill and receive damage then it worth its time other wise if it cant kill and cant take the damage for the higher surviving ships then it is worthless.