Author Topic: Knowledge Thoughts  (Read 5317 times)

Offline eRe4s3r

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Re: Knowledge Thoughts
« Reply #15 on: January 17, 2012, 04:17:26 pm »
Ah.. i forgot that these things are different things (vision vs scout intel) ;p

Well new version can't get soon enough ;p
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Offline TechSY730

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Re: Knowledge Thoughts
« Reply #16 on: January 22, 2012, 07:20:28 pm »

Quote
Also, while we talk about 5.021.. AI Super fortress HP and regen speed nerf.. PLEASE
Oh, right, thanks.  Just put in:

* AI Superfortress:
** Base health from 750 million => 450 million.  This brings it from 5*human-version to 3*human-version, putting it in line with the other fortresses.
** Health regen halved.

* AI Fortress I/II/III: health regen halved.

Great! :)
 Now can the AI Superfortress still has Human Superfortress range thing be looked at? (see Mantis #5121)

Offline eRe4s3r

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Re: Knowledge Thoughts
« Reply #17 on: January 22, 2012, 07:43:21 pm »
oh right, i even supported that ;p

Yeah the range definitely needs some changing....
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Offline keith.lamothe

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Re: Knowledge Thoughts
« Reply #18 on: January 22, 2012, 09:03:44 pm »
I thought about the superfortress range while in there and I'm not sure.  I mean, they're supposed to be pretty frightful; they're the 4th in a line of semi-(defensive)-superweapons.
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Offline Cyborg

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Re: Knowledge Thoughts
« Reply #19 on: January 22, 2012, 09:48:02 pm »
I object to changing the range on a superfortress. The point of it is to avoid the usual drag, divide and conquer. A fortress is in your face and forces you to deal with the positioning. I don't think we should be playing range games beyond what's allowed right now. My $.02.
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Offline Hearteater

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Re: Knowledge Thoughts
« Reply #20 on: January 22, 2012, 11:08:31 pm »
I think with the health reduction we should at least give it some time.  Granted I never tried to take down a SF, but I've encountered them and I just worked around it.  Could I have killed it?  Sure.  It just wasn't worth the time.

Offline Burnstreet

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Re: Knowledge Thoughts
« Reply #21 on: January 23, 2012, 12:21:07 am »
I like this change, especially the cloaking one, now you can send the MK II science labs across neutered worlds with ai traffic and even gather knowledge there if you have supply without having to babysit them. *thumbs up*

Offline TechSY730

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Re: Knowledge Thoughts
« Reply #22 on: January 23, 2012, 02:39:08 am »
The only reason that I bring up the superfortress range thing is that unlike the normal AI fortresses, AI superfortresses did not receive a nerf to their range to compensate for their buff in HP.

I will admit though, this does introduce an interesting dynamic. It effectively makes the planet off limits to anything but polycrystal armoured units (most notably, bombers). Something that the current AI normal fortresses do not; those "merely" limit a decent portion of the planet off limits to non-polycrystal.

Though I wonder how you would take a planet with a superfortress and lots of units that counter polycrystal stuff.

Offline keith.lamothe

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Re: Knowledge Thoughts
« Reply #23 on: January 23, 2012, 08:24:45 am »
Though I wonder how you would take a planet with a superfortress and lots of units that counter polycrystal stuff.
Pre-EMP it (unless the anti-polycrystal stuff is emp-immune).  Or use some ships (possibly via transports) to pull away most of the defenders and then mob the SF.  Or use superweapons if you have them.  Or pop the command post (if not externally shielded) to pull off most/all of the defenders as threat and then work on the SF after they're cleared.

Of course, those are all easier said than done :)
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Offline zoutzakje

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Re: Knowledge Thoughts
« Reply #24 on: January 24, 2012, 09:57:03 am »
attritioner in and out, martyr(s) on wormhole might work too to clear out (most) the system. Do superfortresses have radar dampening btw? I forgot.