Author Topic: AI Ship Hoarding  (Read 5692 times)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: AI Ship Hoarding
« Reply #15 on: November 30, 2012, 03:59:03 pm »
Would moving to the threatfleet actually make those ships end their siege? By the sound of it they're camping in front of the only accessible human planet. Where else should they go?
The threatfleet hangs back a few hops unless it actually intends to attack a planet, at which point it goes and piles up on the target wormhole, waits until enough of the gang is on hand, and goes on through.  If the balance of power changes such that it no longer thinks it can win it pulls back to a waiting planet again.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Eternaly_Lost

  • Sr. Member
  • ****
  • Posts: 336
Re: AI Ship Hoarding
« Reply #16 on: November 30, 2012, 05:07:28 pm »
Would moving to the threatfleet actually make those ships end their siege? By the sound of it they're camping in front of the only accessible human planet. Where else should they go?
The threatfleet hangs back a few hops unless it actually intends to attack a planet, at which point it goes and piles up on the target wormhole, waits until enough of the gang is on hand, and goes on through.  If the balance of power changes such that it no longer thinks it can win it pulls back to a waiting planet again.

I am not too sure about that. I often see at least half of the threat in my games, only some 10,000 ships or so, just sitting at the wormholes waiting to attack, were the other half is just flying around and then get redeployed quite often. I think something is bugged in that chain somewhere.

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Re: AI Ship Hoarding
« Reply #17 on: November 30, 2012, 05:20:01 pm »
Would moving to the threatfleet actually make those ships end their siege? By the sound of it they're camping in front of the only accessible human planet. Where else should they go?
The threatfleet hangs back a few hops unless it actually intends to attack a planet, at which point it goes and piles up on the target wormhole, waits until enough of the gang is on hand, and goes on through.  If the balance of power changes such that it no longer thinks it can win it pulls back to a waiting planet again.

I am not too sure about that. I often see at least half of the threat in my games, only some 10,000 ships or so, just sitting at the wormholes waiting to attack, were the other half is just flying around and then get redeployed quite often. I think something is bugged in that chain somewhere.

This combined with the strange behavior on reload mentioned above lend to the theory that something is fishy/buggy with threat, threat fleet, and maybe special forces is going on.

Offline Kahuna

  • Core Member
  • *****
  • Posts: 2,222
  • Kahuna Matata!
Re: AI Ship Hoarding
« Reply #18 on: December 02, 2012, 05:24:24 am »
I was testing some stuff and now there's 9469 firepower camping next to my home planet (thank you Super Fortress). Cheats are enabled cause I just wanted to try stuff. All of that would be possible to reproduce without cheats. Building the Super Fortress without cheats would probably take 15 hours though.

The question is: will they ever attack?
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!