(1) Did you know where the AI home commands were? Whenever there isn't enough ships to free, the AI summons the rest from their exo-galactic home, which should filter down through the worm holes.
(2) An unknown aggravated location. Your AIP seems to be quite high, looking at that figure... what was it and how many homeworlds did you own? How much did you scout? What options did you have on? A Dyson that sat there undetected for hours?
(3) Hitherto unknown bug. Do you have a screenshot or a save?
Do realise that "cordoning" is impossible when every AI command station is technically linked to another galaxy... they don't build ships in your galaxy anymore (in 99% of the cases).
(1) Both home worlds are currently scouted. No additional ships are created at the home worlds.
(2) There are only 5 worlds left in the cordoned area where the ships are being redeployed to - I could feasibly scout them all by going back to an earlier save, but I don't think I've ever alerted those worlds that I haven't scouted recently. Possibly one of them, for a short period in the very recent past. AIP is 715, below the MK III threshold. I have 37 worlds and 1 homeworld (I recently took long chains of planets in my push for the AI homeworlds, stopping short of the MK III threshold.) Very few options, as this is only my third game, and this is Vanilla AI War (I wanted to play at least a few games before adding the expansions, to see how the feel changed.) No Dyson, no plots.
I am aware that I can't cordon off reinforcements from the exo-galactic location. I am not worried about new ships coming in which is perfectly fine, but existing ships should not be able to pass between the sections I've made.
I don't think the blowing up of the ships is part of the cpa logic; that may be because it didn't have enough of the desired mark level ships and spawned them on the AI homeworlds to fill out the cpa, but that put some total over the scrap-wave threshold and it scrapped the other ones you were looking at. But that seems unlikely, the scrap-wave threshold is mighty high.
Interesting. The game is at the 16 hour mark. Although, I have both AI homeworlds scouted, and no new units appear.
Anyway, if you have a save before the "explosive redeployment"* , I can take a look. Good possibility it's a bug.
Yeah, here it is, about 4 seconds before the CPA and subsequent redeployment. Check out Braxis and Amnell in the upper right. These worlds also have two barracks each on them.... Also, if you pause shortly after the CPA, the redeployment and destruction will occur DURING the pause.
I've noticed this too. It seems like the AI is sometimes allowed to "fast travel" its ships along planets it (or its AI ally) owns, instead of always having slowly move their ships across the galaxy. Moderately long time players may remember when the AI's ether jets would sometimes jump across the galaxy in a single wormhole jump when it was tractoring one of your ships, taking your ship across the galaxy too. That is what confirmed the behavior for me, I had only suspected it before them. The AI is generally good about not cheating like this when you are looking. (And yes, this is true cheating, as the AI is violating mechanics of how ships interact with wormholes)
It seems really dumb, and is a mechanic I would love to see gone.
That's pretty bad. It still does this? It would have to keep positional data for tens of thousands of ships though, otherwise. Or just slow down the fast-travel based on the wormhole distance and ship speed at each individual planet.... still sounds like it takes a lot of resources. But I'm not a programmer so I dunno what's possible.