Author Topic: Human as an AI?  (Read 929 times)

Offline TechSY730

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Human as an AI?
« on: March 18, 2012, 09:00:06 pm »
Now that I have figured out how to make myself an "AI", should I try an After Action Report and see how far I can get until the game gets so confused I can't proceed any further?

Well, when I made myself an "AI", it
a) Seeing that there were no human players left, it declared the human player team as lost. As I was an AI player, I won. :P
b) Seeing that I never had my home planet seeded like an AI home planet (due to it not being an AI home planet previously), it went ahead and added a bunch of stuff to the planet. So I got a bunch of core guard posts, special forces guard posts, wormhole guard posts, Mk. V guardians, a fortress, a Core forcefield, an AI eye, and a Spire archive.
c) Knowledge, energy, resources, and other stuff did not appear in my top info bar. Makes sense, as the AI does not use these things.
d) I had infinite energy and resources. Strangely, my knowledge acted as normal.
e) My science labs did not gather knowledge
f) Clicking on the "stats" button crashed the game
g) Got a large number of unhandled errors and command errors.
h) The screen flickered often
i) Inexplicably, I got some Mk. III tractor turrets and Stealth tachyon turrets around my wormholes.
j) I seemed to have a slightly higher ship cap than normal. (100 Mk. I basic turrets instead of 98, 6 Mk. I fortresses instead of 5)
k) Renamed my player name to the "proper" name (AI type (difficulty))
l) My Home command station recieved external invincibility from my core guard posts

So yea, interesting experience.

EDIT: For the curious, here are the logs of the errors I was getting

It seems that it was freaking out because my "hacking antagonism" was not initialized properly, so it was trying to divide by zero.
The AI loop stuff seemed to be freaking out as well.
« Last Edit: March 18, 2012, 10:55:44 pm by techsy730 »

Offline Eternaly_Lost

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Re: Human as an AI?
« Reply #1 on: March 18, 2012, 09:15:17 pm »
Now that I have figured out how to make myself an "AI", should I try an After Action Report and see how far I can get until the game gets so confused I can't proceed any further?

Well, when I made myself an "AI", it
a) Seeing that there were no human players left, it declared the human player team as lost. As I was an AI player, I won. :P
b) Seeing that I never had my home planet seeded like an AI home planet (due to it not being an AI home planet previously), it went ahead and added a bunch of stuff to the planet. So I got a bunch of core guard posts, special forces guard posts, wormhole guard posts, Mk. V guardians, a fortress, a Core forcefield, an AI eye, and a Spire archive.
c) Knowledge, energy, resources, and other stuff did not appear in my top info bar. Makes sense, as the AI does not use these things.
d) I had infinite energy and resources. Strangely, my knowledge acted as normal.
e) My science labs did not gather knowledge
f) Clicking on the "stats" button crashed the game
g) Got a large number of unhandled errors and command errors.
h) The screen flickered often
i) Inexplicably, I got some Mk. III tractor turrets and Stealth tachyon turrets around my wormholes.
j) I seemed to have a slightly higher ship cap than normal. (100 Mk. I basic turrets instead of 98, 6 Mk. I fortresses instead of 5)
k) Renamed my player name to the "proper" name (AI type (difficulty))

So yea, interesting experience.

EDIT: For the curious, here are the logs of the errors I was getting

It seems that it was freaking out because my "hacking antagonism" was not initialized properly, so it was trying to divide by zero.
The AI loop stuff seemed to be freaking out as well.

Personally, I would like to see what happens if you play with an AI ally, given some of the effects that you have seen so far.

Offline TechSY730

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Re: Human as an AI?
« Reply #2 on: March 18, 2012, 09:26:25 pm »
OK, I'll see what I can do.

I'll probably start a game, make player 2 an AI player. Possibly, I will "give" two adjacent AI planets and everything on them to my new AI ally.
My biggest concern is the "bleeding" of reinforcements. My AI ally "reinforcing" enemy planets, and my AI ally's planets getting "reinforced" by the enemy.

Offline keith.lamothe

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Re: Human as an AI?
« Reply #3 on: March 18, 2012, 09:58:07 pm »
This sounds a lot like some fantasy novel where some guys are messing around with trying to store a bag of holding in a bag of holding ;)
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Offline Orelius

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Re: Human as an AI?
« Reply #4 on: March 18, 2012, 10:44:55 pm »
More like trying to fold a portable hole in on itself  ;)