Author Topic: AI Eyes  (Read 1201 times)

Offline relmz32

  • Full Member Mark II
  • ***
  • Posts: 187
AI Eyes
« on: January 27, 2012, 09:45:10 pm »
I was just playing AI Wars and i ran into a bunch of systems that made me remember why I haven't been playing AI Wars, The AI Eye.  These just waste my time by forcing a bunch of unnecessary micro and make me really not want to play.

Normally one can send a couple of raid and bomber starships around assassinating guard-posts until these die.  Except when there are multiple super high health guard-posts.

How do others deal with these hugh stop signs in their games?
A programmer had a problem. She thought to herself, "I know, I'll solve it with threads!". has Now problems. two she.

Offline Coppermantis

  • Hero Member Mark III
  • *****
  • Posts: 1,212
  • Avenger? I hardly know 'er!
Re: AI Eyes
« Reply #1 on: January 27, 2012, 10:13:55 pm »
My usual strategy is to use cloaker starships combined with a starship strike force, usually made up of siege, bomber and raid starships, plus spire starships (the one from the base game) if I have them. However, Spirecraft Penetrators/Rams and Artillery Golems are superb and quickly taking down guard posts.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline Orelius

  • Sr. Member
  • ****
  • Posts: 328
Re: AI Eyes
« Reply #2 on: January 27, 2012, 10:54:07 pm »
AI Eyes are normally pretty uncommon unless you're playing against turtle-type AI's or higher difficulty AI's.  If you have trouble dealing with AI eyes, the major problems you'll be having are spire shield guard posts.  However, note that spire shield guard posts will self-destruct when there is no longer any unit under them, so make use of that.  They also have a lot less HP than they used to, so they aren't too difficult to destroy with a bunch of bombers or bomber starships.

Other ways to deal with them are by using ships that can overpower the zombie ships that the AI eye spawns.  Namely, by using a hive golem with full wasps.  Note that this strategy doesn't work as well if the planet is a Mark IV planet, because then the ships are going to be too powerful for the wasps to deal with easily.

Lastly, you could pick a bonus ship type that is able to quickly strike guard posts one after another.  One of my favorite bonus ship types, teleport raiders, does this job extremely well.  Just get a bunch of teleport raiders, plop them next to a guard post and destroy it.  Wash, rinse, repeat with all the rest.

There's almost no way to avoid extensive micro when dealing with AI eyes.  There just aren't many other options except siccing a full hive golem on it or nuking it, really.

Offline Cyborg

  • Master Member Mark III
  • *****
  • Posts: 1,957
Re: AI Eyes
« Reply #3 on: January 27, 2012, 11:02:41 pm »
These really aren't that bad… You just have to move around and take out the posts. The best way to do it is with the cloaking starship and a transport, although I haven't done that in awhile. Right now I'm just using brute force and killing all of the guard posts because I'm lazy. I have a Botnet golem and the Dyson sphere making things pretty cozy for me right now.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline _K_

  • Full Member Mark III
  • ***
  • Posts: 219
Re: AI Eyes
« Reply #4 on: January 28, 2012, 01:28:01 pm »
When i need to get rid of some high-hp guard posts, i usually just grab my regular fleet, and keep removing weakest ships until the size of strike groups gets low enough to not spawn zombies.
Then i just use it to go directly to the post and kill it.
Usually my ship losses are less than 1:2 so i dont trigger the AI eye, and once the posts are dead, the restof my fleet gets in to clean up.