Poll

Which would you prefer?

Make attrition pulse total damage equal to a percentage of the health of all the enemy units that have died on the planet since the last pulse.  Percentage goes up by mark level.  Death by attrition doesn't add to the next pulse.
12 (38.7%)
Add normal guns and an aoe on-death effect that varies by mark level.  Specifically mkI: tachyon burst, mkII: armor damage, mkIII: engine damage, mkIV: paralysis damage, mkV: (if balanceable) reclamation damage.
1 (3.2%)
No Change.
1 (3.2%)
Majorly buff attrition damage, make it self-damage too, majorly buff hp, make non-repairable on all spirecraft-minor-faction variants.
1 (3.2%)
Make attrition pulse only affect units that just came to the planet (by wormhole or newly spawning), but do a percentage of target health in damage (percentage increasing with mark level).
1 (3.2%)
Add Grav-turret-like-effect with a moderate range and mild (severe for high mark level attritioners) speed cap.
5 (16.1%)
Buff the damage, nothing else.
10 (32.3%)

Total Members Voted: 0

Author Topic: Poll: Potential Spirecraft Attritioner changes  (Read 5402 times)

Offline keith.lamothe

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Re: Poll: Potential Spirecraft Attritioner changes
« Reply #30 on: September 30, 2011, 11:17:36 am »
Well, in any case, the stationary ones could use a bit of a buff.
You guys just like pain, don't you? ;)

*makes AI attritioner do reclamation damage*




Just kidding ;)
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Offline TechSY730

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Re: Poll: Potential Spirecraft Attritioner changes
« Reply #31 on: September 30, 2011, 11:37:59 am »
Well, in any case, the stationary ones could use a bit of a buff.
You guys just like pain, don't you? ;)

*makes AI attritioner do reclamation damage*




Just kidding ;)

Whew, though knowing you, I checked the release notes just in case. :P

Offline Entrenched Homperson

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Re: Poll: Potential Spirecraft Attritioner changes
« Reply #32 on: September 30, 2011, 09:22:48 pm »
That would actualy be kind of cool to fight! New AI Type or ship or whatever?
Options are deadly.... :O :O :O

Offline Hearteater

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Re: Poll: Potential Spirecraft Attritioner changes
« Reply #33 on: October 01, 2011, 12:48:38 am »
Just make the stationary ones ramp up 10-20% in DPS every 30 seconds while enemies are in the system.  Then fall back to normal over a similar period of time once the system is unoccupied.  Should keep anyone from wanting to stick around overly long.

Offline Entrenched Homperson

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Re: Poll: Potential Spirecraft Attritioner changes
« Reply #34 on: October 01, 2011, 03:22:57 pm »
I'd actually like to fight against an AI that had global reclamation damage on its planets. That sounds fun.
Options are deadly.... :O :O :O

Offline zoutzakje

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Re: Poll: Potential Spirecraft Attritioner changes
« Reply #35 on: October 02, 2011, 06:15:16 am »
I'd actually like to fight against an AI that had global reclamation damage on its planets. That sounds fun.
This would provide us with the ideal opportunity to actually use starships for once.