Author Topic: Ai co-processor bug?  (Read 2280 times)

Offline shoefish

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Ai co-processor bug?
« on: April 26, 2010, 08:33:30 am »
Playing a 120 world game, have discovered all the co-processors and have decided to raid them. There were 4 in total, I had to kill one earlier to expand and get supply, so 3 left to kill. Killing the first one gave the expected 20 aip increase, but the third and fourth both dropped the aip by 120. I started with about 328 aip, and have 109 after killing all the co-processors (i killed a special guard post while i was at it). Is this supposed to happen? My first time playing with all the zenith remnant stuff enabled. Love the game by the way!
(Although i'm not a fan of the transport nerf on a 120 planet map, no more skipping over planets i dont need, not as much anyway!)

Offline keith.lamothe

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Re: Ai co-processor bug?
« Reply #1 on: April 26, 2010, 08:37:04 am »
Ah, I think I know what that could be; thanks :)
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Offline Doddler

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Re: Ai co-processor bug?
« Reply #2 on: April 26, 2010, 01:01:24 pm »
I had this happen too, a mysterious -120 AI progress... I knew it was co-processor related but I couldn't reproduce it.  I guess you need to kill 3 for it to work. :)

Offline ShadowOTE

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Re: Ai co-processor bug?
« Reply #3 on: April 26, 2010, 01:03:40 pm »
At negative AI progress, does the AI start losing ships? Wonder how the game handles that ;)

Offline keith.lamothe

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Re: Ai co-processor bug?
« Reply #4 on: April 26, 2010, 01:08:44 pm »
I think they mean it dropped by 120, not that it became -120 :)

There' floor mechanisms in there that would make an actual negative AIP impossible.

If possible, the implications would be pretty amusing, I imagine.
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Offline ShadowOTE

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Re: Ai co-processor bug?
« Reply #5 on: April 26, 2010, 01:13:18 pm »
True, i figured it was something like that, but since it was a bug i thought it would be funny if it literally put them in the negatives by bypassing the floor  ;D

Offline I-KP

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Re: Ai co-processor bug?
« Reply #6 on: April 26, 2010, 01:27:50 pm »
On the subject of the Co-Pro: The sprite still has a butt ugly gray border thing going on with one of the frames, it flashes at you obscenely.  Probably my mistake, must have missed that frame out from the edge feathering.  Mea maxima culpa.
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Offline keith.lamothe

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Re: Ai co-processor bug?
« Reply #7 on: April 26, 2010, 01:49:19 pm »
Hmm, looking at \Expansions\1\Images\Ships\AICoProcessor\1.png and 2.png, I'm not seeing a difference other than the lights being on (and not seeing a gray border there).

And looking at in-game, I don't see anything unexpected.

Am I just visually inept? ;)
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Offline I-KP

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Re: Ai co-processor bug?
« Reply #8 on: April 26, 2010, 02:00:04 pm »
Becomes apparent at mid-zoom levels; something to do with the scaling.
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Offline keith.lamothe

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Re: Ai co-processor bug?
« Reply #9 on: April 26, 2010, 02:04:36 pm »
Ah, yes, I see it now, on the frame without the lights.  There's even a really slight effect at max zoom, though it's just a few stray pixels.

But yea, at midzoom it's pretty nasty, wonder what's doing that; you mentioned edge feathering, as in a slightly different alpha value for those edge pixels?
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