Author Topic: Is anyone else finding direct connection multiplayer really buggy at the moment?  (Read 1393 times)

Offline chmjs

  • Newbie Mark III
  • *
  • Posts: 35
I keep getting crashes to desktop and massive speed fluctuations. I would like to know if anyone else is finding these issues so that I can find if the problem is on my end or with the current state of the game. When we played a month or so back we had nothing but a bit of lag.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Version 5.047 is unstable and I'm working on getting a more stable version out.  What was the first version you hit this in?
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline chmjs

  • Newbie Mark III
  • *
  • Posts: 35
I can't really say that it was this version since I have not played multi-player for a month or so. I sorry I could not be of more help. BTW love the new backgrounds!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
I can't really say that it was this version since I have not played multi-player for a month or so. I sorry I could not be of more help. BTW love the new backgrounds!
Glad you're liking the backgrounds, Chris did a good job with them :)

5.048 is out as of a little bit ago and is being a lot more stable for people than 5.047 was, can you give that a shot?  Thanks :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline chmjs

  • Newbie Mark III
  • *
  • Posts: 35
Yes will do now. We shall tell you about our experience.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Yes will do now.
Thanks :)  It's actually up to 5.049 now.

Quote
We shall tell you about our experience.
If you survive ;)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline chmjs

  • Newbie Mark III
  • *
  • Posts: 35
Yes apart from a few syncing issues at first there were no more slow downs or crashes. The game lags a bit as it always does on multilayer but still perfectly playable. Oh and yes we did die,two  exo galactic waves with golems hit both of our homeworlds simultaneously and somehow we got nuked on one homeworld  three times. I have no idea how that happened since I did not know the ai used nuke. Either way it was terrifying!

Offline Hearteater

  • Core Member
  • *****
  • Posts: 2,334
You didn't happen to have a nuke or three you had built lying around in your home system?

Offline Wingflier

  • Core Member Mark II
  • *****
  • Posts: 2,753
  • To add me on Steam, click the little Steam icon ^
Yes apart from a few syncing issues at first there were no more slow downs or crashes. The game lags a bit as it always does on multilayer but still perfectly playable. Oh and yes we did die,two  exo galactic waves with golems hit both of our homeworlds simultaneously and somehow we got nuked on one homeworld  three times. I have no idea how that happened since I did not know the ai used nuke. Either way it was terrifying!
Did it always lag like this? It seems a bit worse lately.
"Inner peace is the void of expectation. It is the absence of our shared desperation to feel a certain way."

Offline TechSY730

  • Core Member Mark V
  • *****
  • Posts: 4,570
Hmm, someone may want to test this out with two computers on the same LAN. If there is still noticeable lag, then maybe a Mantis report is in order.

Offline chmjs

  • Newbie Mark III
  • *
  • Posts: 35
No we didn't have any nukes. I still can't think what it could have been.