Please, let the next "big cycle" of AI War be not a 7th expansion, but polish!
Currently the 6th expansion (and the 8.0 official release) is planned for early August, and the 7th not until sometime in 2015. So there's certainly going to be a lot of polish between now and then
As such, I plea that 8.000's focus be POLISH and revamping of stuff already in the game!
There are two phases to programming: bugging, and debugging.
I've been trying to address the top 3 winners of the big 8.0 poll:
http://www.arcengames.com/forums/index.php/topic,13501.msg153566.html#msg153566 , and I certainly understand that much polish is needed for those changes and others to be properly integrated into the game.
We're still in a beta cycle, and it should not be surprising that at some points in such a cycle things will be wonky, perhaps for some time. I think some things are aggravating the situation, namely that I was basically gone from AIW development from July 2013 through til March 2014. Arcen needed to focus its efforts to bring in enough money to maintain staffing (which ultimately failed in one sense, but TLF is a big success in a more fundamental sense), and I needed to focus whatever time I had left over on my family, with the third daughter on the way.
Now that TLF is in post-release, and things have stabilized somewhat with my family, I do have more time. Basically all my hobby programming time goes into AIW, because I really enjoy it.
That's limited, though, and change takes time. So I'm focusing on those things that:
1) Were identified by the community as big 8.0 items.
2) Help move the game overall in a more polished direction.
3) Seem like major quality-of-life improvements (making SF posts less annoying, making carriers less annoying, making counterattack posts less annoying, etc) without being major efforts.
4) Seem like major quality-of-death improvements (making the AI smarter, giving it interesting new tools, etc) without being major efforts.
Give it as much attention to polish and UI "niceness" as your more recent products!
AIW uses a much older version of our engine than TLF, so most of the UI techniques used in TLF do not apply. I want to do the necessary updating and overhauling, but that would make the game _less_ polished for a good while, rather than more, due to the upheaval. So that's something to attempt for 9.0, not 8.0.
If you must have an expansion to maintain profitability, then could it be at least like Children of Neinzul sized, or smaller, in terms of NEW content?
#6 has two moderate-sized anchor features (each somewhat less complex than, say, Showdown Devices) and then the usual spread of new AI Types, a few new bonus ship types, etc. It's bigger than CoN, but nowhere near as big as, say, LotS.
Anyway, I appreciate the feedback but ultimately I've already been shifting gears from bugging to debugging. That process may not be very transparent to you, but as the main 8.0 goals are addressed I'm not replacing them with other big huge changes.
So I think you'll be pleased, overall