Author Topic: A ne ctrl plz...  (Read 4151 times)

Offline chemical_art

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A ne ctrl plz...
« on: December 08, 2012, 09:46:08 am »
"Auto-target trains"
« Last Edit: December 08, 2012, 02:23:48 pm by chemical_art »
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Offline Mánagarmr

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Re: A ne ctrl please...
« Reply #1 on: December 08, 2012, 12:47:46 pm »
Wow, it took me quite a while to decipher this. Spelling errors usually never throw me off otherwise, but the combination of "a" "ne" and "ctrl" just made it unintelligable to me for the longest time :P
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Offline TechSY730

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Re: A ne ctrl please...
« Reply #2 on: December 08, 2012, 12:49:33 pm »
I think the follosing trains need to be auto targetted by default.

Tractor trains
Cargo trains
EMP trains
Nuke trains

This control option can toggle auto targeting for the rest of the types.

Also, an across the board nerf to train HP may be in order.

Offline Oralordos

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Re: A ne ctrl please...
« Reply #3 on: December 08, 2012, 02:18:26 pm »
The best way to make this even more unintelligible would be to also shorten the please down to plz. A ne ctrl plz. :)

Offline chemical_art

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Re: A ne ctrl plz...
« Reply #4 on: December 08, 2012, 02:24:48 pm »
The best way to make this even more unintelligible would be to also shorten the please down to plz. A ne ctrl plz. :)

k thx 4 da  :P
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Offline chemical_art

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Re: A ne ctrl please...
« Reply #5 on: December 08, 2012, 05:53:00 pm »
I think the follosing trains need to be auto targetted by default.

Tractor trains
Cargo trains
EMP trains
Nuke trains

This control option can toggle auto targeting for the rest of the types.

Also, an across the board nerf to train HP may be in order.

I think the trains should be slower.

Both so that, if you decide to attack them, your fleet can actually get more then a salvo off before they are gone, and so that they have the opportunity to make more of an impact when they are on your world, instead of running away so quickly that there isn't much of a window for bad things to happen (except for nukes and cargo trains, which really benefit from high speed)
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Offline kasnavada

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Re: A ne ctrl plz...
« Reply #6 on: December 12, 2012, 02:43:36 pm »
Speed of train is irrelevant compared to the obligation to check the range of EVERY TURRET on EVERY PLANET just to have a chance that trains might be targetable.

It was ok when trains had little impact, but now, it's annoyingly grindy and barely fun.

Also, cargo trains should have cargo (something like 50k metal / 50k cristal) for the player when destroyed (they are, after all, CARGO train).

Offline TechSY730

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Re: A ne ctrl plz...
« Reply #7 on: December 12, 2012, 04:14:53 pm »
Speed of train is irrelevant compared to the obligation to check the range of EVERY TURRET on EVERY PLANET just to have a chance that trains might be targetable.

It was ok when trains had little impact, but now, it's annoyingly grindy and barely fun.

Also, cargo trains should have cargo (something like 50k metal / 50k cristal) for the player when destroyed (they are, after all, CARGO train).

Agreed that some of the "out of the wayness" things that worked well for the old trains now don't work very well at all for these new trains (in terms of "fun factor"). Things like none of them being auto-targetable, their high HP even for important ones to destroy (like cargo trains), their decently high speed, etc.

Not sure how to solve the turret thing though. I mean, after all, turrets are immobile; it is sort of their nature for things to hop in and out of their range and they can't do squat about it. Other than making trains stupid (have the deliberately fly towards your turrets) or giving them some sort of wacky negative radar dampening (things can fire upon it further than normal range, so a target with -1000 radar dampening that is 3999 away from a unit with 3000 range, the unit could still fire upon that target, but it couldn't if it was 4001 away).

I think making the "critical to destroy" trains auto-targetable, a control option to make the rest auto-targetable, making cargo trains have an HP between the "normal" trains and the nuke trains and/or giving a reward to destroy them before they "deliver" their "cargo", a speed nerf (except maybe for EMP and nuke trains), and maybe an across the board HP reduction are all good ideas to consider.

Also, what about cargo trains that spawn on a distant Ai planet and then decide to "deliver" to a distant AI planet, pathing only through AI planets that are somewhat distant? There is pretty much no chance for players to deal with that, or even know it is happening?
Even though it makes no sense lore-wise, can it be made such that cargo trains that have gone through at least one planet adjacent to or on a non-allied (aka, neutral or human owned) before their "goods" can be "delivered", just for the sake of fairness instead of an unavoidable reward for the AI balanced around being avoidable (unfair, because it isn't in the current setup)?

Offline kasnavada

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Re: A ne ctrl plz...
« Reply #8 on: December 13, 2012, 03:14:22 pm »
Not sure how to solve the turret thing though. I mean, after all, turrets are immobile; it is sort of their nature for things to hop in and out of their range and they can't do squat about it. Other than making trains stupid (have the deliberately fly towards your turrets) or giving them some sort of wacky negative radar dampening (things can fire upon it further than normal range, so a target with -1000 radar dampening that is 3999 away from a unit with 3000 range, the unit could still fire upon that target, but it couldn't if it was 4001 away).

Hum, about the turrets... It's more about them not firing at trains in their range than having the train move in range. Since, if ordered to, they actually do fire on trains.

Offline TechSY730

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Re: A ne ctrl plz...
« Reply #9 on: December 13, 2012, 03:57:45 pm »
Not sure how to solve the turret thing though. I mean, after all, turrets are immobile; it is sort of their nature for things to hop in and out of their range and they can't do squat about it. Other than making trains stupid (have the deliberately fly towards your turrets) or giving them some sort of wacky negative radar dampening (things can fire upon it further than normal range, so a target with -1000 radar dampening that is 3999 away from a unit with 3000 range, the unit could still fire upon that target, but it couldn't if it was 4001 away).

Hum, about the turrets... It's more about them not firing at trains in their range than having the train move in range. Since, if ordered to, they actually do fire on trains.


Oh, then that is the auto targeting (or lack thereof) that is one of the focuses of this thread.

Offline TechSY730

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Re: A ne ctrl plz...
« Reply #10 on: December 26, 2012, 10:25:19 pm »
Someone beat you to posting this on mantis. ;) 10154: CTRL auto-target trains

Offline Varone

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Re: A ne ctrl plz...
« Reply #11 on: December 27, 2012, 08:28:16 am »
Yeah ;) I find the forum is good to discuss your idea / wants but Mantis is where you go when action is required  ;D

Offline chemical_art

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Re: A ne ctrl plz...
« Reply #12 on: December 27, 2012, 08:33:59 am »
I refuse to use mantis, probably because its not linked to the forums. I tend to findon here much better.discussion on here, and find.mantis best for.bugs. I find discussion fun, bug hunting not.
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