Sorry for what may be dumb questions---- I'm on the verge of finishing the beginner scenario and very much enjoying the game, which coming from a hard core turn based war-gamer who would not be caught dead playing a so-called RTS is very high praise indeed.
First a couple interface questions:
1. Is there any way to just quickly select all military ships in a system? I feel like I must be missing a hot key here or something and instead end up manually selecting each type of ship from the right bar each time.
2. Is there any way to assign a default build order, especially for turrets? Again, given the amount of times one clicks on fairly similar turret setups around wormholes, I assume there must be a shortcut, but the whole "control" menu screen is still confusing me a bit.
3. Is there anyway to deselect an individual unit when one has quite a few already selected? As an example, if I have my whole fleet in the system selected, and don't want to send my fighters there to get killed, is there any way to do that other than to deselect everything and then re-click on all the other again?
4. Is there a way to turn on attack range circles for every unit in a system? Just a way to get a quick idea on safe areas and such.
And the tactical one:
1. So Super-Fortress. I get that bombers are pretty much immune to them, but I'm in a situation where there is one right next to a wormhole leading to the next system to the AI home planet, with a ton of other forces in the system, and there's no way I can find to keep my bombers alive long enough to destroy the Super-Fortress, while any other ships I could use to screen the bombers from the various other hostile ships get near insta-killed by the super fortress.... I'm sure I'm missing something, maybe some ship that would cut down on the attack range of the Superfortress or something.
All that said, incredibly impressed and addicted by the game.