But it does seem that player buffs have outpaced AI buffs in the 7-through-7.6 range. The ARS-giving-IIs thing is just the part that sticks out as most obvious to start correcting that. And it may be sufficient, we'll see; I'm not on a nerfhammer campaign so much as not wanting to let things slide further towards a point where 7.6 is where something like 5 should be.
At low AIP, yes. At "higher" AIP, errrrr... no. The changes just made might have helped though, I need to give this a try too when I got some time.
On another note, hasn't the AIP reducer gone better during those years ? I don't remember being able to reduce the AIP by 160 when I played version 4...something, but since it was kinda long ago I'm not so sure. Anyway, reducing the reduction might also help.
Currently, as far as I can tell, low AIP games have fairly constant AIP whatever the difficulty is, about 50-60 until first AI assault, 150 when first AI dead, 250 when second AI dead, mostly because of changes with the lazy thingy. Did it stayed below 100 even at diff 9-10 before the lazy setting ?
What if the "minimum balanced" AIP targets was set to be around 150 when assaulting the first AI, 250, when first AI dead and 350 when second AI dead ? It would smooth the rise of AIP which would be a boon to higher AIP games. Since AIP is higher, the waves and so would be higher making low AIP games more difficult. I do not know about how exactly the AIP influence AI strength, but getting from 250 to 270 looks less intimidating than going from 150-170. So settling a new system should be more interesting.
It could be done in different ways, like destroying a station might give the same boost to AIP floor than AIP, remove the AIP reducers altogether, making the AIP reducer dependant on the number of planets freed from the AI (like 1 points / planet freed, rationale being that it forgot it was its planets in the first place), lower the AIP bonus from any by (15-diff level)% per data center killed (kinda the same as the idea above, but favors early kills while the idea above favor late kills), give AIP to CSG... dunno, maybe other ideas come to mind.