Remember, any comparisions to CSG's is a no go, since anyone who uses low aip games didn't use
10,000 k is nowhere near enough to win.
You see, since we cannot agree on that, everything else is mot.
10k is plenty.
@chemical_art, are you saying that you can win a game with only spending 10,000 K (or maybe 13,000 K due to the HW's contribution)? Even with non-lazy AI?
Even on Diff 7 I'd consider that alarming. On 8+ I'd consider that a major balance problem.
Edit: wait, now your post says 100k. Which I would agree is plenty, but Faulty was talking about 10k. <developer-confused>
Done it, beaten with diff 7, the "low AIP route" all the way.
Options : Spire hard 4. Botnet 4, devourer.
Saves attached.
I did some save scumming because of the EXOs, yet I unlocked only the scout II.
Strategy used, nothing too fancy :
- rush advanced research station.
- scout / neuter as much as possible up to 3 system away from colonized systems / reduce AIP with the CP and DC.
- regroup some stuff wo you do not die against exos.
- take some more planets (core shield)
- take out the first AI.
- reinforcements start to become annoying, you have to intensify clean-up so you can still pass from system to system (scout 2 was taken because it was necessary to see what happend to be able to do the clean-up properly).
- take the last research station which I completely forgot about
- take out the second AI.
I did most clean-up / assault with the both neinzul unlocks, because ressources are expensive with no ressource unlock, leaving the rest of the fleet to defense / reclamation duty. I took a few more planets than the minimum required because the AIP floor was way higher than the current AIP. So, 2 AIP to take a planet ? Yeah.
If people are interested for the AAR to be a bit more complete, no problem... but since it's 2:20 AM here, that's gonna wait until at least tomorrow night...
Again, the only trouble I had was with the Exos, the spire ships are kinda weak against them. Yet, the penetrators are awesome, it certainly sped up the destruction of both AI once I remembered they existed. Also, the counter wave for each Core guard destruction is a real pain in the ***.