While I appreciate the boost, I would have expected something with a cap of 12 to be able to kill more then 2 MK I missile figates/7 seconds
Well, how fast can a mkI cap of the other turret types kill them?
For HBC vs MFrigates, each HBC fires a 3-beam fan, so that's a total of 410k damage per HBC. On high caps a MFrigate has 77k health, so the HBC is doing something like 5.5 MFrigate's worth of health per shot. With a full cap of HBCs, that's 66 MFrigates, or about a third of a cap. So a cap of HBCs could theoretically kill a cap of MFrigates in 21 seconds (as little as 14 depending on when the firing cycle starts). More likely it would just have really pared them down.
Working off Normal values (which is where I took my sheet from) I'm assuming you'd get 6 cap of the HBCs.EDIT: They don't scale. D'oh. Dumb Dare.
With Missile Frigates having 154k in HP, That's about 2.5 Frigs/7 seconds. * 6 that's 15 frigs/second. Cap is 98. So, 49 seconds (taking into account reload time) or so to clear a minimum cap wave, which basically doesn't exist by the time you're usually investing in these, but that's besides the point. The DPS is about 351k.Compared to basic: 16k/shot, 3 shots, 98 cap, 10 second reload.
Working from raw: That's 470k DPS, which is a hair over 3 frigates per second. Before multipliers.
That's 40 seconds to clear 98 Frigates, before bonuses, no K charge.
Compared to MLRS: 98 Cap, 2800x12 shots, reload 8 seconds.
From raw: 411k DPS. 2.6 Frigates/second. 40
40 seconds again to clear 98 frigates, no K charge.
EDIT:
I forgot to double the firepower for Normal Caps, so they're pounding out 820k/7 seconds, not 410k. That'll take them down to around 28 seconds to clear a cap. Apologies, you're right. Not that it matters, they don't scale... *facepalm*
Ima gonna go shaddup and sit in the corner on this one.