Author Topic: 3.113 (Minor faction timing changes, arachnid rebalance, other rebalance)  (Read 7156 times)

Offline UberJumper

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Yea, that doesn't look like the AI was very happy.

Assuming there weren't 5k units in the system you hit (unlikely given the in-game time), that would seem to be unintended behavior.

The planet was a level 3.

One thing i noticed was the AI threw up an ION turret which wasnt there, before. Hell they threw up a ridiculous number of turrets.



*Edit* The ai responded with 1.7k anti starship units i don't think thats normal ether?



*EDIT* 2 More things.

1. The AI Progress modifier window does not reset, inbetween games, such i start a new game it still has the previous games messages up.
2. Would using a handicap make the AI go insane?

*EDIT 2* I attached a saved game, i can pretty much reproduce it constantly.

« Last Edit: April 28, 2010, 01:54:32 pm by UberJumper »

Offline x4000

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Yea, that doesn't look like the AI was very happy.

Assuming there weren't 5k units in the system you hit (unlikely given the in-game time), that would seem to be unintended behavior.

Unless there was an alarm post nearby.
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Offline keith.lamothe

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Ah, that would make sense.
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Offline UberJumper

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Yea, that doesn't look like the AI was very happy.

Assuming there weren't 5k units in the system you hit (unlikely given the in-game time), that would seem to be unintended behavior.

Unless there was an alarm post nearby.

Your right there was one :)


Offline x4000

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That'll definitely do it, then. :)
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Offline Draxis

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It looks as though beam frigates are immune to the effects of radar jammers, they happily trash  starships sitting on the very edge of their maximum range.

Offline keith.lamothe

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Beam weapons play by their own rules in general.  Something that will be revisited fairly soon.
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Offline x4000

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Offline superking

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Hi is this normal?



I cheated and just killed a single command center, and the AI responds with 5k units?

you are attacking the planet with what looks like multiple armoured golems

each of which causes a planet to be instantly re-inforced with 5x the normal number of units, with a similar wave size modifier.

this effect stacks, so 2 armoured golems causes a 25x increase in reinforcement, and so on... not hard to see how fast this instantly esculates to 1.7k :P