Author Topic: 2 Artillery Golems = gg  (Read 6945 times)

Offline Faulty Logic

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Re: 2 Artillery Golems = gg
« Reply #30 on: April 07, 2013, 03:57:12 am »
Quote
Also. AIP does affect the size of the exos. Now I get 3 Golems and fleets instead of 2. (2 at 10 AIP and 3 at 79 AIP)
Correlation does not imply causation.

If you want to test it, try an exo twice, with one normal and one after typing "get angry" into the chat line 10 times.

Golem/SC exos do become 25% stronger with each one, though.
If warheads can't solve it, use more warheads.

Offline Hearteater

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Re: 2 Artillery Golems = gg
« Reply #31 on: April 07, 2013, 08:17:12 am »
Just to be clear, Exos are always building up, and the speed the percent goes up is partly based on AIP.  You don't see see the warning until it hits 50% though.  So any changes in AIP, up or down, speed up or slow down the next Exo, whether you've gotten the warning or not.

Offline KDR_11k

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Re: 2 Artillery Golems = gg
« Reply #32 on: April 07, 2013, 09:09:18 am »
However as Keith already said there's a time-based AIP floor that exos (and CPAs?) use so below a certain growth rate of your AIP it won't actually alter the exo timing.

Offline Hearteater

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Re: 2 Artillery Golems = gg
« Reply #33 on: April 07, 2013, 09:20:58 am »
Yup, but I just wanted to make clear that when the 50%+ warning shows up doesn't change how it grows.

Offline keith.lamothe

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Re: 2 Artillery Golems = gg
« Reply #34 on: April 07, 2013, 11:13:37 am »
Congratulations stopping the exo :)  Good counter to the gravity: doesn't matter how slow the wasps are if they're already in firing range.  Nice Hive Golem you've got there, pity something happened to it ;)


On AIPs relation to the exos, remember that Advanced Logging will tell you about any launched exo in excruciating detail in LogicLog_EventAttackPopulation.txt .  Just run a few tests at AIP X, and then run a few tests at AIP Y, and see if the overall budgets vary significantly.

But I can tell you from the code that AIP factors into how fast golems-hard/botnet-golem-hard/spirecraft-hard exos reach launch threshold, but not directly into what that threshold is (and thus not directly into the size of the exo).
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