Arcen Games
General Category => AI War Classic => : Admiral August 08, 2009, 08:57:14 PM
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I thought 1.013 had the "no starting with IV neighbors."
Try this setup:
593261719, Realistic, 80 planets
Parasite home world (one player)
AI - Random Moderate/Easier 7.0
AI - Random Moderate/Easier 7.6
Everything on except Astro Trains
AI Progress 1 per 60 mins
Complex Ships, Normal Style, None (AI Modifier)
One adjacent planet has IV, and the top corner planet is another IV.
Cheers!
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Hey Admiral,
Ion Cannons are no longer placed on planets adjacent to the player's starting location.
I can't find any mention of removing tech IV neighbours.
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I believe in the relevant thread that this was discussed X mentioned specifically that he didn't want to remove Tech IV planetary neighbors, so he just removed the Ion Cannons from them since the upgrade left them a little too powerful when adjacent to starting planets.
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Ah, very good.
I'd like a game start up option that says "maximum starting neighbor level" then too. That might be a per-empire option.
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Ah, very good.
I'd like a game start up option that says "maximum starting neighbor level" then too. That might be a per-empire option.
Aw, half of the fun is running into the higher-level stuff near yourself. :)
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I'm definitely going to try living through having an IV neighbor next time. :)
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I'm definitely going to try living through having an IV neighbor next time. :)
I think Lightning Missiles are the trick there. Just make sure you get a strike in before the AI starts planning its cross-planet attack.