Author Topic: 1.013 - No IV neighbors?  (Read 3141 times)

Offline Admiral

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1.013 - No IV neighbors?
« on: August 08, 2009, 08:57:14 pm »
I thought 1.013 had the "no starting with IV neighbors."

Try this setup:
593261719, Realistic, 80 planets
Parasite home world (one player)
AI - Random Moderate/Easier 7.0
AI - Random Moderate/Easier 7.6
Everything on except Astro Trains
AI Progress 1 per 60 mins
Complex Ships, Normal Style, None (AI Modifier)

One adjacent planet has IV, and the top corner planet is another IV.

Cheers!

Offline Revenantus

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Re: 1.013 - No IV neighbors?
« Reply #1 on: August 08, 2009, 09:17:01 pm »
Hey Admiral,

Ion Cannons are no longer placed on planets adjacent to the player's starting location.

I can't find any mention of removing tech IV neighbours.

Offline darke

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Re: 1.013 - No IV neighbors?
« Reply #2 on: August 08, 2009, 10:18:05 pm »
I believe in the relevant thread that this was discussed X mentioned specifically that he didn't want to remove Tech IV planetary neighbors, so he just removed the Ion Cannons from them since the upgrade left them a little too powerful when adjacent to starting planets.

Offline Admiral

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Re: 1.013 - No IV neighbors?
« Reply #3 on: August 09, 2009, 10:39:54 pm »
Ah, very good.

I'd like a game start up option that says "maximum starting neighbor level" then too. That might be a per-empire option.

Offline x4000

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Re: 1.013 - No IV neighbors?
« Reply #4 on: August 10, 2009, 11:57:53 pm »
Ah, very good.

I'd like a game start up option that says "maximum starting neighbor level" then too. That might be a per-empire option.

Aw, half of the fun is running into the higher-level stuff near yourself. :)
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Offline Admiral

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Re: 1.013 - No IV neighbors?
« Reply #5 on: August 11, 2009, 01:59:56 pm »
I'm definitely going to try living through having an IV neighbor next time. :)

Offline Revenantus

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Re: 1.013 - No IV neighbors?
« Reply #6 on: August 11, 2009, 02:01:52 pm »
I'm definitely going to try living through having an IV neighbor next time. :)

I think Lightning Missiles are the trick there. Just make sure you get a strike in before the AI starts planning its cross-planet attack.