Author Topic: Make a Localization and activate it in a non destructive way  (Read 533 times)

Offline FrancoisH

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Make a Localization and activate it in a non destructive way
« on: April 17, 2013, 09:20:21 AM »
Hello there,

I am working on a translation in french. The job have been done before two years ago but nobody had a look into it since. I want to finish the job.

I would like to know if someone have an idea how to activate a translation withtout removing english original files. I created a "fr" sub-directory in language directory.

My question is : which configuration file I must modify to make the game using my new translation directory rather than english original one?

Thank you for your help.

Kind regards.

Offline keith.lamothe

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Re: Make a Localization and activate it in a non destructive way
« Reply #1 on: April 17, 2013, 09:45:32 AM »
Welcome to the forums :)  Thanks for your interest in doing a translation.

To do it nondestructively, put the translated files in:

RuntimeData\Language\trans

Here's a thread where someone was working on this, may actually be the effort you're referring to:

http://www.arcengames.com/forums/index.php/topic,7272.msg57972.html#msg57972


Let me know if you need anything else :)
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