Well, you having not actually having coded the extra abilities means that I'm not just sucking I guess. Well since that question was answered so promptly I will have to repoke for the answer to the other. What are the unlock requirements for the various different scenarios? IE, what goals, beyond the obvious ones of simply solving them successfully, do you need to meet to get how many unlocks?
Secondly, given what you are saying about not having any extra abilities beyond the attack booster and the tachyon put in, I think expanding the rewards more would be a good idea. If early on I am getting 2-3 modules every nebula, assuming I am doing as well each time, I should be getting 2-3 in the latter ones as well correct? Is it just running out of modules from that hull type so its giving me less overall? Or is it designed to scale back the rewards later? As I said in my first post, I know at least one nebula that I finished and didn't get a single module despite, IMO, doing very well. And I knew I had not gotten every single module yet.
Edit- I had one last question. Is there another planned scenario? A few leading up to the final, and to a point the final itself, seem to imply there is a hidden shadow tech super weapon that could be used to end the war. I was getting all pumped after I beat the last one and got the battleship, expecting another alternate win condition like with the FS, but then I hit the beta duplicates and it felt like a big let down. While the Shadow Battleship is by no means weak, given the right setup and modules it can tear some waves appart just by itself, it didn't feel like the game ending weapon that was being hinted at. Maybe its just me, and I misunderstood some of the journal logs, but I was expecting it to end with something truly epic. Like finding the Shadow Spire race and watching them unleash their version of the Super Dreadnaught upon the AI.