Author Topic: unhandled errors- causing out of memory?  (Read 3236 times)

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
unhandled errors- causing out of memory?
« on: September 24, 2015, 10:46:01 pm »
First error I've ever had with AI Wars:

The result is that I cannot play anymore. Game hiccups badly every second.
9/24/2015 10:44:20 PM Game v8023
UnhandledErrors:    9/24/2015 10:44:20 PM (8.023)
-----------------------------------Error-----------------------------------Log String: OuterRunFrame: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.String.CreateString (System.Char[] val, Int32 startIndex, Int32 length) [0x00000] in <filename unknown>:0
  at (wrapper managed-to-managed) string:.ctor (char[],int,int)
  at ArcenCharacterBuffer.ToString () [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.String.CreateString (System.Char[] val, Int32 startIndex, Int32 length) [0x00000] in <filename unknown>:0
  at (wrapper managed-to-managed) string:.ctor (char[],int,int)
  at ArcenCharacterBuffer.ToString () [0x00000] in <filename unknown>:0
  at ReinforcementLogic.DoReinforcementsLogic (.Player player) [0x00000] in <filename unknown>:0
  at Player.DoResourceEvent () [0x00000] in <filename unknown>:0
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0
  at Game.RunFrame () [0x00000] in <filename unknown>:0
  at MainCameraLogic.OuterRunFrame () [0x00000] in <filename unknown>:0


   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity)
   at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity)
   at Configuration.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText)
   at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity)
   at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause)
   at MainCameraLogic.OuterRunFrame()
   at MainCameraLogic.Update()
« Last Edit: September 24, 2015, 11:01:47 pm by chemical_art »
Life is short. Have fun.

 

SMF spam blocked by CleanTalk