Author Topic: System Requirements for AI War  (Read 22150 times)

Offline triggerman602

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Re: System Requirements for AI War
« Reply #15 on: February 03, 2010, 12:48:57 PM »
SPECS:
AMD phenomII 3.4ghz
RADEON 4870x2 2gb
8gb 1066 Ram
Asus M3A78-T motherboard
I-INC 28" monitor running at 1920x1200

game runs quite nice with that setup however increasing the game speed on 120 planet games doesn't actually make it go a lot faster. maybe its just me. :P
« Last Edit: February 07, 2010, 04:17:05 PM by triggerman602 »

Offline Greynaab

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Re: System Requirements for AI War
« Reply #16 on: March 20, 2010, 06:53:49 PM »
hello  I was just wondering if there is a way to play this game on Window 2000.  I know in the system requirements is clearly says you can't.. but i didn't know if there is a way around that..

I installed the demo on my laptop (which meets all the sys specs) and the game runs great.  i have an older pc (o.s. win2k) which i was hoping to install the demo on to let a friend try it out with me, and it wouldnt install... yes i know its not meant for win2k but hey i had to try it.

other than the whole o.s. not being compatible everything else on it seems to be good enough (probably the bottom of the spectrum)

people will probably read this and say "dude just get a better computer that isnt so dated"  and yea they will probably be right...but i had to ask

Offline x4000

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Re: System Requirements for AI War
« Reply #17 on: March 20, 2010, 07:19:26 PM »
Unfortunately, the .net framework on top of which ai war runs is not compatible with windows 2000. So hence why ai war can't work there, either. Sorry!
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Offline Kalzarius

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Re: System Requirements for AI War
« Reply #18 on: March 22, 2010, 02:36:37 PM »
As of today, I'm lowering the minimum CPU requirements from 2.4Ghz to 1.6Ghz.  2.4Ghz is still recommended for the larger maps in particular, but the game has had a lot of performance improvements since the original (the 1.004 and 1.011 releases in particular add a lot in that regard), so the combination of that plus the many smaller map types has led me to lower the minimum.  You can probably actually play with an even lower CPU, if you aren't the host or you have dual cores, but I think the experience is going to start getting more laggy on all but the 20-planets and below maps if you go much below 1.6Ghz.

It always worked OK on my 1.67GHz (or was it 1.6?) dual-core laptop with 2GB of RAM.  Alas, I had to replace that as one of its RAM slots died, and the cost of a new motherboard was half the cost of a new laptop.  In the end, I built an entire new system, which runs even our massive game at near-realtime:

2.7GHz Pentium Dual-Core Processor
nVidia GT 220 1GB video card
4 GB RAM
Windows 7 64-Bit

Thus far the only issue I've seen is that the splash screen will appear for about a quarter of a second before being replaced with a black screen and the game's mouse cursor. After that, about 3-4 seconds until the game loads and goes to the menu.

Offline RCIX

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Re: System Requirements for AI War
« Reply #19 on: March 22, 2010, 11:10:58 PM »
Thus far the only issue I've seen is that the splash screen will appear for about a quarter of a second before being replaced with a black screen and the game's mouse cursor. After that, about 3-4 seconds until the game loads and goes to the menu.
Has something to do with Aero. I personally think that it would be fixed if X could manage to hide the main game window till the loading is complete... :)
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Offline RFMarine

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Re: System Requirements for AI War
« Reply #20 on: July 25, 2010, 11:18:16 PM »
I assume that this game is more CPU bound since its mostly 2D

I've heard that even with a decent core 2 duo, lots of ram, fast video card this game slows to a crawl with large numbers of ships.  

Say, when trying to move a group of say 2000-3000 ships across one planetary system, increasing the time compression factor (or whtever its called) bottlenecks at around 4x

what kind of PC do you need to be not bottlenecked? As in, you can still see the difference between 9x and 10x even if you have a 3000 versus 3000 ship battle going on?? A heavily overclocked core i7??

Offline x4000

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Re: System Requirements for AI War
« Reply #21 on: July 26, 2010, 10:55:45 AM »
The way that he speed increases work at the moment are logarithm rather than linear; this is something we will change with he upcoming 4.0 version. So, to answer the direct question, you'd need a mainframe to tell the difference between +9 and +10, and even that might not work. The difference with just +1 is a 100% increase in speed, +2 is even more, etc. The speed increases will be made a lot more subtle and helpful when we switch to unity, I really don't like how it is now.

The game speed is something that varies based on the scenario, mainly how many ships in all there are and what they are doing. We have had folks play with -- no joke -- 300,000 units on a quad core overclocked to 3.5ghz. Most smaller maps are just fine playable on the minimum system requirements; and most larger maps are fine on the recommended requirements. The game now has some stuff in there that limits it to about 175,000 units, which keeps the upper bound from getting to crazy, too. Most players that were hitting those sort of numbers had 30+ hour games or even twice that.
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Offline Dragon

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Re: System Requirements for AI War
« Reply #22 on: July 26, 2010, 02:14:29 PM »
How do you increase game speed?

Also, are there any settings that would help with a CPU bottle neck?  I'm pretty sure it's my quad core 2.3ghz cpu that is the cause of all the lag I get......  Playing 60 planet maps with 8,000 ships of my own....

Offline x4000

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Re: System Requirements for AI War
« Reply #23 on: July 26, 2010, 02:38:10 PM »
The +/- keys do this.

There aren't any settings that help with the sim speed (the CPU bottleneck), but if you aren't already using the latest beta you could try that, as it has many improvements in it since the last official release.  There is actually a fair load from the GPU due to the sheer number of ships onscreen, actually, so either using something like frame skip (the [/] keys), or turning off certain graphical settings, or using the icon combination at a higher threshold, can help with that.  In large battles if you see a sudden increase in speed when you tab out to the galaxy map, you can be sure it was your GPU instead of your CPU being overburdened.
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Offline arthurp

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Re: System Requirements for AI War
« Reply #24 on: August 14, 2010, 04:52:32 AM »
I thought I would report a system that surprisingly runs AI Wars.

Pentium III 768mhz
384MB RAM
Geforce 7600GT 256MB (made by XFX) (I know this card is way newer than the rest of the computer, but I had it laying around so there is no reason not to use it.)
Windows XP SP3

I turned down all the setting I could find that increase performance and I'm playing on a small universe (30 planets). And the game is running pretty smoothly. It was totally smooth for the first hour but now that the ship count is going up (in the 3rd hour) it's starting to jurk a bit, but it's still totally playable.

Offline x4000

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Re: System Requirements for AI War
« Reply #25 on: August 14, 2010, 08:39:50 AM »
Whoa! That's incredibly lower than I ever would have expected. Very cool! :)
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Offline arthurp

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Re: System Requirements for AI War
« Reply #26 on: August 14, 2010, 03:11:46 PM »
I am concerned that once I get toward the end of the game I will not be able to play it. I am currently dealing with fleets of around 600 ships and it's slowing down a bit. So when I get to 3000 I have no idea if I will be able to play. But I have hope.

Offline x4000

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Re: System Requirements for AI War
« Reply #27 on: August 16, 2010, 11:17:51 AM »
On that sort of hardware, that would be a challenge for sure.  But, it could happen!
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Offline keith.lamothe

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Re: System Requirements for AI War
« Reply #28 on: August 16, 2010, 01:38:37 PM »
Wow, running on a 768Mhz is pretty hardcore ;)  Single core, I'm assuming?

Out of curiosity, is that the latest official version (3.120) or the latest prerelease (3.180 and counting)?  We've made some pretty significant performance increases since 3.120 :)
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