Author Topic: Weird audio issues with 4.0  (Read 2299 times)

Offline Baleur

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Weird audio issues with 4.0
« on: October 27, 2010, 09:51:49 pm »
Not impressed  :(
All in all i love the game, but as my first experience with unity, i must be honest.
Idk, it just feels quite buggy, the whole unity engine. Especially regarding the audio.

I get like, stutters or "cut-outs" in various sound effects, sometimes the entire interface flashes off and on for a microsecond in connection with it (as when generating a new map on the game setup screen), and the music also skips, stutters and behaves odd. Not to mention that half the sound effects are only played from my left speaker, and some are only played on the right speaker.
And i'm not on a crazy 7.1 system or anything, i'm on a normal stereo system, everything set up properly no-fuzz in windows etc.

Core 2 Duo E6600
3gb ram
Nvidia 450GTS (latest whql drivers)
Asus Xonar D2 (latest drivers)
All the proper directx and various other redist's installed, unless unity has some new requirements which steam didn't bother notifying about :)

This was just after my first go, i have more time now so i'll try again.
One thing, changing from High to Very High in the preformance-thingy seemed to help a bit, not sure, will try more now :)
« Last Edit: October 27, 2010, 09:55:22 pm by Baleur »

Offline Echo35

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Re: Weird audio issues with 4.0
« Reply #1 on: October 27, 2010, 09:55:19 pm »
I've got the same issues. The ships are flickering on occasion (Usually on zoom in, particularly if my cursor is over the ships when I zoom in, which happens a lot since I zoom to pointer) and the audio cuts out frequently. Not like whole effects are missing or anything, just little cut outs here and there, enough to notice. Also, when i get background popups on my PC (TweetDeck being the most notable offender) the whole screen gets flickery.

Offline x4000

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Re: Weird audio issues with 4.0
« Reply #2 on: October 27, 2010, 10:19:10 pm »
We had a hundred people testing the unity version prerelease, so of course the first mention of flickers comes on the day of release. ;). I've not seen it, and can't duplicate it, unfortunately. I'm not sure what's going on there.


I'm sorry that your impression is that it's buggy, we busted outlr butts (and, again, had a hundred player testers) to make sure it wouldn't be. But with any new engine, you're going to run into wonky issues on specific player setups. With slimdx we'd had a year and a half to weed that out for thousands of customers, but this is brand new, and even 100 people won't catch every last everything. Please bear with us.

As foe the sounds playing half out of the left speaker and half out of the right, we did that intentionally to help avoid oversaturating the sound effects during battles.

As foe the music or similar hiccuping every so often, that's unfortunately a known issue due to the inferior garbage collector in mono 2.6... And the fact that the unity music playback threads can't run in an isolated higher priority context to out knowledge. We spent an enormous amount of time on that one issue, and it should only happen when you do something CPU-intensive (like generating a map), or e dry 60ish seconds or so outside of that when the gc runs. Eliminating transient heap allocations pushes that further out, and it's something we've focused a lot on already and will continue to work to improve. But, as he mono gc is inferior at handling collections of various sorts, that means that we literally have more than 14,000 lines of code to alter to get rid of all of it. We hit the top 1000 or so based on profiling; in early betas, the hiccup was every 8 seconds.

But, financial circumstances were that we'd go out of business half a month from now without a release. Given the massive amount of awesome free stuff you just got, I have to say that you got a pretty good deal.
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Offline Echo35

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Re: Weird audio issues with 4.0
« Reply #3 on: October 27, 2010, 10:28:10 pm »
It's just little niggling issues, nothing I would consider causing the game to be inferior or less than awesome over. All things considered, you've given us a product far less buggy than most AAA titles for less than half the price and with free content.

Oh, and, sound and occasional ship flicker aside, I'd have to say it 's smooth as glass. I thought it was running too fast when I first loaded it up :P

Offline x4000

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Re: Weird audio issues with 4.0
« Reply #4 on: October 27, 2010, 10:39:15 pm »
Many thanks for the kind words. And sorry about all the typos in my last post, it was typed on my phone.
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Offline Baleur

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Re: Weird audio issues with 4.0
« Reply #5 on: October 28, 2010, 02:34:02 am »
I did not mean it in a condecending way at all, sorry for that impression =D
Played and loved AI War 3.x many hours!

Is there anyway to .ini file change (or something) the interface sounds to play from both speakers?
And again, what are the must-have and/or recommended redists for Unity?
I remember in beta (oh god i hope it was this game, maybe i'm confused), there was some huge virtual/visual-something download that was required for things to work properly, is that still required?
If it is, i think steam completely disregards that.

Offline Mánagarmr

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Re: Weird audio issues with 4.0
« Reply #6 on: October 28, 2010, 03:34:35 am »
Umm, no? AI:War 4.0 is delivered as-is. Nothing else required. Works properly out of the box. Not sure what you are thinking of here?
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Offline Baleur

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Re: Weird audio issues with 4.0
« Reply #7 on: October 28, 2010, 05:51:39 am »
It was the civ5 sdk, LOL.

Offline x4000

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Re: Weird audio issues with 4.0
« Reply #8 on: October 28, 2010, 03:03:06 pm »
Yep, no prerequisites whatsoever, now (aside from working drivers, which sometimes is obviously an issue).

In the next version:

* Due to improvements late in the beta, it turns out that the panning of sound effects between speakers was no longer even needed.  So now it's been removed.
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