Hello,
My system seems to be having some sort of sound error. In the economic and military tutorials, after a certain amount of time passed (and it may have been the quantity of ships I built in the level, I don't quite know yet), the game fataled to the desktop. UnhandledErrors.txt is now populated with the following:
7/3/2009 12:38:33 AM
-----------------------------------CurrentDomain_UnhandledException-----------------------------------OggVorbisDecoder.OggVorbisException: There was an interruption in the data. (one of: garbage between pages, loss of sync followed by recapture, or a corrupt page)
at OggVorbisDecoder.OggVorbisFileStream.Read(Byte[] buffer, Int32 offset, Int32 length)
at AIWar.GameMusic.TransferBlockToSecondaryBuffer() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 290
at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 226
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
7/3/2009 1:03:04 AM
-----------------------------------CurrentDomain_UnhandledException-----------------------------------OggVorbisDecoder.OggVorbisException: There was an interruption in the data. (one of: garbage between pages, loss of sync followed by recapture, or a corrupt page)
at OggVorbisDecoder.OggVorbisFileStream.Read(Byte[] buffer, Int32 offset, Int32 length)
at AIWar.GameMusic.TransferBlockToSecondaryBuffer() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 290
at AIWar.GameMusic.DataTransferActivity() in C:\vcprojs\AIWar\DX\GameMusic.cs:line 226
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
My system specs are the following:
Intel Core2Quad @ 2.4Ghz
Gigabyte GA-P35C-DS3R
3GB DDR2
NVidia GeForce 7950 GT with driver 6.14.11.8618
Creative Labs X-Fi XtremeGamer Fatal1ty Pro with driver 6.0.1.1368
I just found out that Creative released a new driver about two weeks ago. My next step will be to try and confirm the issue still occurs with the new driver in place. If you have any follow on tests or if you want any other debugging info, either reply back or email me and I'll post a reply here.