Saved a game in 3.0.0.0. Tried loading it in 3.0.1.5. Game plays as usual for a few seconds, then throws an unhandled exception. Not sure if the old saves are intended to work on a newer release as I only started playing AI War a week ago, but figured I'd report this anyways. Not an important save, so not really an inconvenience or anything.
[EDIT] Seems to happen with most of the savegames from that same game, except some of the earliest saves.
22.1.2010 17:21:08 (3.0.1.5)
-----------------------------------Application_ThreadException-----------------------------------System.NullReferenceException: Object reference not set to an instance of an object.
at AIWar.ForegroundObject.SetPosition(Int32 X, Int32 Y) in C:\vcprojs\AIWar\Framework\ForegroundObject.cs:line 139
at AIWar.ForegroundObject.set_LocationCenter(Point value) in C:\vcprojs\AIWar\Framework\ForegroundObject.cs:line 223
at AIWar.ForegroundObject.RunCollisionDetection(Boolean IsForRedirection, Boolean CollidesWithWormholes, Boolean UseCollisionPriorities) in C:\vcprojs\AIWar\Framework\ForegroundObject.cs:line 7748
at AIWar.GameForm.RunNextCycle(Boolean DoRendering, Boolean DoScrollingAndInput) in C:\vcprojs\AIWar\GameFormParts\GameLoop.cs:line 1089
at AIWar.GameForm.gameLoop() in C:\vcprojs\AIWar\GameFormParts\GameLoop.cs:line 246
at AIWar.GameForm.GameForm_Load(Object sender, EventArgs e) in C:\vcprojs\AIWar\GameFormParts\Startup.cs:line 275
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)