Okay, so this isn't something to do with specific unit types. Looks like one of Bridger's bombers on Ockve got destroyed on Arcane's version of the game, but is still alive on the others. It also caused a little bit more damage to the special forces command post that it was attacking, and thus things got quickly out of sync there.
The difference of simulation occurred on Arcane's machine, but the difference is actually relating to Bridger's ships and AI 1 (the bright red AI). So my next questions are for Bridger: were you using anything in particular when attacking that special forces command post on Ockve? Such as the free roaming defender mode, or attack move, or group or lone move, anything like that? Were you using hotkeys for group move (G), or anything of that nature? Whatever information on that score you can provide will help me find the root bug here more quickly. I'm going to keep looking into it now, but let me know when you get a chance. Thanks -- and my apologies again for the inconvenience.