Author Topic: [Solved?] Blue Screen while handling multiple units  (Read 1824 times)

Offline sonicsound

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[Solved?] Blue Screen while handling multiple units
« on: October 26, 2009, 10:05:25 am »
Hiya!

I'm having some problems while playing AI War on my computer. While handling multiple units (say 400) and giving them command to move, attack etc. I get BlueScreened after which my computer restarts. This happened every time I play on LAN using hamachi with my friend. Everything is working fine until I command my fleet to attack simultaneously. This is pretty annoying since the game should be able to handle up to 30k units :D.

I noticed that during install while installing prerequisites, error pops up while installing 'WI for Windows Vista' saying 'Error 0x80070422'. Also even though I have installed .NET framework 3.5 it doesn't find anything in the prerequisites installation saying 'Found: Nothing'

Oh, and I'm a Windows Vista user.

Content of unhandlederrors.txt

25/10/2009 22:00:35 (1.301)
-----------------------------------Application_ThreadException-----------------------------------System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
   at Lidgren.Network.NetServer.AddConnection(Double now, NetConnection conn) in C:\vcother\lidgren-network\2009-7-07\lidgren-network\Lidgren.Network\NetServer.cs:line 329
   at Lidgren.Network.NetConnection.Approve(Byte[] localHailData) in C:\vcother\lidgren-network\2009-7-07\lidgren-network\Lidgren.Network\NetConnection.Approval.cs:line 36
   at Lidgren.Network.NetConnection.Approve() in C:\vcother\lidgren-network\2009-7-07\lidgren-network\Lidgren.Network\NetConnection.Approval.cs:line 14
   at AIWar.NetworkServerWrapper.CheckServer() in C:\vcprojs\AIWar\Windows\ListProfiles.cs:line 36
   at AIWar.GameForm.RunNextCycle(Boolean DoRendering, Boolean DoScrollingAndInput) in C:\vcprojs\AIWar\SharpZipLib\Zip\ZipNameTransform.cs:line 157
   at AIWar.GameForm.gameLoop() in C:\vcprojs\AIWar\SharpZipLib\Zip\ZipNameTransform.cs:line 106
   at AIWar.GameForm.GameForm_Load(Object sender, EventArgs e) in C:\vcprojs\AIWar\Windows\StatsDisplay.cs:line 534
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
« Last Edit: November 17, 2009, 05:34:58 pm by x4000 »

Offline x4000

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Re: Blue Screen while handling multiple units
« Reply #1 on: October 26, 2009, 10:19:47 am »
Hi SonicSound,

Are you using version 2.0 of the game, or version 1.301?  That error was from 1.301, is the reason I ask.  You might try upgrading to the latest 2.0 version and seeing if that helps.

The fact that your computer is blue screening is pretty unexpected, I've never heard of that before.  The one thing that comes immediately to mind with this is that perhaps your network card is having trouble with more than a certain amount of data, but I can't be sure.  It might be that your network card needs some updated drivers, that would be my first guess, although it could be something completely else.

The WI for Windows Vista error would not affect your ability to play the game, that's just related to the installer and the updater tool.  You should be okay there.  For the .NET Framework 3.5, it is specifically looking for the .NET Framework 3.5 SP1, so if you have the base 3.5 but not 3.5 SP1, that could be the issue.  If your friend is on a different version of .NET 3.5 from you, that can cause desyncs in multiplayer, just to warn you.
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