Author Topic: Seige Starships, attacking at short range? Bug?  (Read 1292 times)

Offline ShadowKing

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Seige Starships, attacking at short range? Bug?
« on: May 09, 2011, 03:25:18 pm »
Currently attacking AI home command station, clearing out the Posts to save the command station for a quick destruction once the other AI is defeated.   

Most posts were easy, I have most of my forces elsewhere, and few of the star ships I was using to attack other Posts can survive the Shield Posts with ~200 Core units at either of the two in this region, so I assumed I could just out range them with Siege star ships, RANGE:19000.

Currently the Siege Star ships are closing to ~5,000, the standard bomber range.   Auto kiting behaviour does not affect the result either at 0, or above or below the RANGE: 19000 mark.

Is this something that only happens with Shield related attacks, or some other function I’m missing?  Is there a way to force a MAX range attack, or just stop them moving and force them to attack from outside the RANGE: 12000 of the Missile Cruisers?

Offline keith.lamothe

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Re: Seige Starships, attacking at short range? Bug?
« Reply #1 on: May 09, 2011, 03:25:54 pm »
Checked for radar dampening on the targets? :)
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Offline ShadowKing

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Re: Seige Starships, attacking at short range? Bug?
« Reply #2 on: May 09, 2011, 03:53:27 pm »
Checked for radar dampening on the targets? :)

BINGO  Radar dampening at 5,500   Not sure how I missed that.   Thanks.  Looks like a new stratagy is called for.

Offline keith.lamothe

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Re: Seige Starships, attacking at short range? Bug?
« Reply #3 on: May 09, 2011, 03:57:21 pm »
Yea, it forces  a closer approach and tends to make more for a planet having multiple interesting battles rather than one crack-the-defenses battle followed by cleaning up all guard posts and whatnot from long range with sieges and such.
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