Author Topic: Performance issues  (Read 2777 times)

Offline Mayjori

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Performance issues
« on: August 23, 2011, 10:59:37 pm »
I've been running into some extreme slow downs in larg'ish battles. Ill have a ton of turrets and about 50-700 ships usually and if the AI send more than about 1.7k I start lagging like hell (single player). I had my performance profile on very high, but with that happeing i lowered it to average and it still slows waaaaaay down. I play 80-120 player maps, Vanilla AI at level 9 (very hard?) on x maps.

Windows 7 64bit
Intel i7 920 running at 4ghz (on air cooling, Inteliburn and Prime 95 stable;))
CORSAIR XMS3 6GB DDR3 1600
GIGABYTE GA-X58A-UD3R LGA 1366 Intel X58
Western Digital 300gb & 150gb VelociRaptor
XFX HD-587X-ZNFC Radeon HD 5870 1GB 256-bit DDR5

Any input would be appreciated.

Edit: Went and read some similar posts and have further info,
This has been across multiple games, map size dosnt seem to affect it.
Resolution 1280*1024.
All updated drivers.
I RARELY use +10 and never during a huge battle (everything runs fine at +10 too, just fyi, no lag or whatever).
« Last Edit: August 23, 2011, 11:14:02 pm by Mayjori »

Offline keith.lamothe

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Re: Performance issues
« Reply #1 on: August 24, 2011, 12:16:45 am »
If you post a save and how to get from that save to a situation that lags for you, we could take a look to see if anything is causing unexpectedly high cpu/memory consumption.
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Offline Mayjori

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Re: Performance issues
« Reply #2 on: August 24, 2011, 12:41:16 am »
heh, easy enough, i'll save you a game right before a wave of golem/spirecraft hurtin. How should i upload it, or shall I email it?

And thanks :).

Offline keith.lamothe

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Re: Performance issues
« Reply #3 on: August 24, 2011, 01:41:02 am »
There's controls to upload it to a post under "additional options", or you can post a mantis record with it (but uploading here is fine).
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Offline Mayjori

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Re: Performance issues
« Reply #4 on: August 24, 2011, 01:51:39 am »
There's controls to upload it to a post under "additional options", or you can post a mantis record with it (but uploading here is fine).

Ill do it here, seemed silly to up to mantis which is why i asked, should have a good one to up tomorrow.

Thanks again.

Offline x4000

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Re: Performance issues
« Reply #5 on: August 24, 2011, 09:51:07 am »
Generally if you're playing above High or so, expect to lag a ton in a battle of that size unless you scale it down to High or lower during the battle.  But with a savegame we can definitely look to see if there's something unusual going on beyond the normal "this is a massive battle, so if you try to run it at 60fps it's going to hurt" thing.  But I've got a slightly lower processor than yours, and don't see the issue in most games, so my guess is there might be something putting specific extra lag into this one.
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Offline Nalgas

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Re: Performance issues
« Reply #6 on: August 31, 2011, 07:18:14 pm »
Windows 7 64bit
Intel i7 920 running at 4ghz (on air cooling, Inteliburn and Prime 95 stable;))
CORSAIR XMS3 6GB DDR3 1600
GIGABYTE GA-X58A-UD3R LGA 1366 Intel X58
Western Digital 300gb & 150gb VelociRaptor
XFX HD-587X-ZNFC Radeon HD 5870 1GB 256-bit DDR5

Heh, funny.  That's like the more pimped out version of my desktop.  I have an i5 750 on the P55 version of that board, twice the RAM, and an XFX 4770, but I run it at 1920x1200.  However, short of cheesing defender mode to spawn over a million ships simultaneously (which locks the game up completely for a couple minutes, and then the wave after that crashes it when it runs out of memory), I haven't usually had significant slowdowns in AI War.  It gets a little slower in huge fights like that, but it still tends to be very playable, even in multiplayer.

Offline Mayjori

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Re: Performance issues
« Reply #7 on: September 01, 2011, 04:40:18 pm »
oye, i really need to get a save uploaded here, but just had to reformat and not sure i want to play with the lame nurf to shields :/.


Yeah, on the RAM, i went with quality/speed over quantity. This is actually my first build with a gigabyte board, i usually go with MSI but their quality has been steadily going down hill the last 2-3 years or so. I definitely won't be buying XFX again, I got lucky that I havent had any issues with this card, but have read about alot of issues, especially with them using very low quality thermal paste.


Offline Nalgas

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Re: Performance issues
« Reply #8 on: September 04, 2011, 02:12:30 am »
Yeah, on the RAM, i went with quality/speed over quantity. This is actually my first build with a gigabyte board, i usually go with MSI but their quality has been steadily going down hill the last 2-3 years or so. I definitely won't be buying XFX again, I got lucky that I havent had any issues with this card, but have read about alot of issues, especially with them using very low quality thermal paste.

I definitely like Gigabyte.  They make some pretty solid stuff, and I've been happy with them.  I haven't personally had any problems with XFX, either with this card or the 8600 I was using for a bit before this that I got from a friend.  We'll see what happens when it's time to replace it, though (I'm hoping the 7850 or whatever they end up calling it doesn't suck/is affordable), because there's always plenty to choose from.

I was more sensible with the RAM initially, too, and I started with 4GB of whatever was decent quality and reasonably priced at the time (didn't need anything too fancy, because I'm not overclocking this thing), but the price has gone down so ridiculously much recently that I figured I might as well throw in some more.  Never really hurts being able to to fire up another VM or two simultaneously or cache entire games in memory.  Heh.

Offline x4000

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Re: Performance issues
« Reply #9 on: September 04, 2011, 09:36:24 am »
I ran 4gb for years, but with Photoshop, Unity, possibly multiple instances of games being debugged, multiple instances of visual studio, firefox, word, excel, some custom other programs, and various 3D rendering tools... yeah, I was always pushing over that.  I'm loving having 8gb, myself.  I still remember my first computer: it had 4mb of RAM, and it was wicked fast! ;)
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Offline Mayjori

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Re: Performance issues
« Reply #10 on: September 04, 2011, 03:01:03 pm »
I ran 4gb for years, but with Photoshop, Unity, possibly multiple instances of games being debugged, multiple instances of visual studio, firefox, word, excel, some custom other programs, and various 3D rendering tools... yeah, I was always pushing over that.  I'm loving having 8gb, myself.  I still remember my first computer: it had 4mb of RAM, and it was wicked fast! ;)

486 or 386? I'm willing to bet you went for a DX and not an SX as well? lol

4 mb of RAM, amazeing how computers have advanced since the 80's!

Offline x4000

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Re: Performance issues
« Reply #11 on: September 04, 2011, 05:35:18 pm »
My first computer was an XT, which predates the 286 by a couple of years. My second computer was a 386. :) then I went straigt to the pentium 75; never did the 486.
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Offline Nalgas

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Re: Performance issues
« Reply #12 on: September 04, 2011, 06:14:36 pm »
I still remember my first computer: it had 4mb of RAM, and it was wicked fast! ;)

Heh.  I still have my first computer, and it had/has 5 kilobytes of RAM (1.5 of which was used for the display and BASIC interpreter, so really only 3.5KB actually usable for anything).  It was not fast at all.

Offline x4000

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Re: Performance issues
« Reply #13 on: September 04, 2011, 06:16:15 pm »
Heh, yeah, I missed the Commodore stuff.  I did the Atari route for that sort of thing; my first programming was in BASIC on the Atari, when I was in 3rd grade.
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