Thanks!
* Ported over the "sorted batched" sprite logic that is used for shots and ships in The Last Federation. This is now used for far zoom icons and shots and similar in AI War, and prevents the bulk of that flickering that previously could be seen.
* Far Zoom Icon Combination Distance is now default of 0 (and will automatically reset itself to that for everyone), rather than a default of 12.
** This causes the combination of far zoom icons to lower the number of draw calls to cease. This actually saves you some CPU, which is great, and it shows you literal icons for every ship rather than combining nearby ships into one kind of compound icon.
** This also solves the remainder of the flicker problem that has been reported in recent builds. Why this aspect of the flicker is only showing up recently is not entirely clear, but it seems related to the overall higher framerates and thus the higher rate of recalculation of these groups.
** Most importantly of all, these groups really are not important for performance reasons now, because the game is now doing the sprite batching that these were trying to work around the lack of previously. We still have the feature available in case someone does turn out to need it, but this is not expected.