Hi,
Sorry to make my first post on this forum one concerning the following. Just to have it said, this is an awesome game, the first one that I know that has an AI that does "own" you without the "blatant in your face cheating while giving the impression of equal sides"
Anyway, I'm at the start of my first game using the 2 DLC's that are available through Steam.
See the screenshot, I have started from the selected planet and secured the 6 dead-end planets and placed econ-command stations there. Moving on the the planet that leads to the rest of the universe. I first cleaned it out without destroying any hardware, not even the gate.
After that I realised that if I where to take the planet the lvl3 planet next to it would become a mayor pain clearing out, so I first destroyed that sectors gate, special forces post, command-center shield-post(the one preventing your from destroying the C-center) and last but certainly not least the counterattack post.
After that I took the planet next to my home-planet. It took the AI a couple of minutes on the lvl3-planet to beaf up the planets defences to about 600-800 lvl3 ships. However, every wave that is spawned gives no destination and ends up waiting at the entry gate to my part of space. I now have a wave of 1734 anti-armors coming in, which likelly will just increase the number of units on the problem planet.
This by itself isnt that big a deal, sniper/guerilla warfare here we come
However, whatever I do my ships never actually fire when on this planet. Wether I get ships in and rush them to their target, cloak them under a starship cloaker, load them into transports, or even load them into transports and cloak the transports .. the ships only fire at their targets 1 out of maybe 6 assaults and just get shot to pieces the other 5.
On 1 succesfull run, where there where about 1600 units camping in the planet, I managed to take down the C-center to about 500points of health, 0%, but the next quickly set up assault failed so misserably it is starting to suck the fun out of this campaign.
I hope this is something that can be looked into, not even the total the number of ships, but more that waves will end up in your terf(intended?) and your ships will still fire even on a crowded planet.
Thanks
Edit: Also, is there a way to get the wave/threat numbers to reflect no of ship again, I like it that way a bit more.