Author Topic: Mystery Enemy on Nomad 1  (Read 3201 times)

Offline Elestan

  • Full Member Mark II
  • ***
  • Posts: 158
Mystery Enemy on Nomad 1
« on: September 12, 2015, 03:26:37 pm »
In my current game, I'm getting an alert about an enemy ship on Nomad 1 (on which I've dropped a jammer station).  But looking there reveals no enemy ships, cloaked or otherwise.

Any idea what might be going on?  (Save attached)

Offline legionof1

  • Newbie Mark II
  • *
  • Posts: 13
Re: Mystery Enemy on Nomad 1
« Reply #1 on: September 12, 2015, 03:48:25 pm »
Bug report time. Nothing there so far as i can find(even with warheads.) At least temporarily you can set the alert number to any higher value. Or not use the generic ship alert. The aggressive ship alert function seems to be fine. The bug seems to be specific to the general ship alert when set to one. And only on nomad 1.

This may have something to do with how the nomads are coded. Perhaps they have a dummy object present to facilitate their function?   

Offline Aklyon

  • Core Member
  • *****
  • Posts: 2,089
Re: Mystery Enemy on Nomad 1
« Reply #2 on: September 12, 2015, 04:02:26 pm »
Did you hack the nomad beacon before taking nomad 1? I'd assume it would go away if you didn't (its supposed to iirc, according to the description, and if it was the Blade it would've shown up immediately and not as an enemy), but if I've had nomad planets on I tend to stay away from nomad 1 until I'm prepared to throw the beacon somewhere. The only other perma-cloaked enemy things I could think of would be things under a planetary cloak (but you have a station there, so it would've been destroyed already) or a Fallen Spire signal (which I'm pretty sure can't be on nomads anyway)

Offline Elestan

  • Full Member Mark II
  • ***
  • Posts: 158
Re: Mystery Enemy on Nomad 1
« Reply #3 on: September 12, 2015, 04:27:59 pm »
I let the beacon blow when I took out the command station.  Nomad planets at intensity 1 means it's the only nomad, and with a Spire civilian and three Ion Cannons on it, I decided I'd rather take and hold it than blow 100 HaP early in the game to save it for use as a weapon.  I'm thinking of making it the galactic capital eventually, just for grinz.

Thing is, that alert was set up when I took the planet, and was quiet for a good long time.  Then a roaming enclave wandered in, and after I finished it and its drones off, the alert seemed to have gotten stuck on.

And even perma-cloaked things still show up on the right-side display, but there's nothing showing there.  So yeah, it's seeming like a bug.  Filed at https://arcengames.com/mantisbt/view.php?id=17452