From the error log:
03/07/2018 17:52:40 (8.024)
-----------------------------------Error-----------------------------------Log String: Load error: System.IO.DirectoryNotFoundException: Directory '/private/var/folders/63/qx_zv2_j3v7d1dlznwstggv80000gr/T/AppTranslocation/17778F11-6340-436D-A710-7BBD944A46E1/RuntimeData/Music/Ingame' not found.
at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
at Game.PopulateMusicLists () [0x00000] in <filename unknown>:0
at Game.GameForm_Load () [0x00000] in <filename unknown>:0
at Game.ContinueInitializeGame () [0x00000] in <filename unknown>:0
Stack Trace: at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
at Game.PopulateMusicLists () [0x00000] in <filename unknown>:0
at Game.GameForm_Load () [0x00000] in <filename unknown>:0
at Game.ContinueInitializeGame () [0x00000] in <filename unknown>:0
(Filename: /Applications/buildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/MacStandalonePlayer/UnityEngineDebug.cpp Line: 54)