Author Topic: Performance issues (version 4.0.31)  (Read 1157 times)

Offline Fruden

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Performance issues (version 4.0.31)
« on: November 30, 2010, 02:48:44 am »
 Hey, i think i found 2 issues that have a big bad effect on performance in my current game. Note that i am using version 4.0.31 .

 The smallest is about having cloakers mixed in with groups that are on a planet with enemies. I don't have a save in that situation right now, but if you look at an old chokepoint in the attached save on Ifiwocen (bottom of map) where i've got my build queues aimed, i used to have to turn off my cloakers while in the pack. Note that the ships were not fighting since they were far behind the large number of turrets, they never did decloak, but just having the cloakers activated in the group really slowed things down.

 The biggest issue is pretty nasty and I'm not sure exactly what causes it. If you look at the save at Tuseliu (right side of map), i have put forcefields over the entry wormhole to keep all the runners in front from escaping. I think the issue is forcefield collisions since the enemy ships sometimes become trapped between them, but maybe it's all the turrets shooting. Anyway, the save has less than 20 bombers caught there getting shot and the game takes 2-3 real seconds for each game second, and that unpleasant lag goes the moment the planet is empty again. And that's on a reasonably fast computer with 2 cores using the second worst performance profile.

Offline x4000

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Re: Performance issues (version 4.0.31)
« Reply #1 on: November 30, 2010, 09:41:37 am »
Would you mind posting bugs to the bug tracker rather than the tech support forum?  That way we're sure to see it as we go through our list of bugs.  Thanks!
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Offline Fruden

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Re: Performance issues (version 4.0.31)
« Reply #2 on: December 01, 2010, 08:43:50 am »
 Well i did some tests and it turns out that it wasnt the forcefields, its just when all those couple hundred turrets start firing the game slows to a crawl (stat page says i run between 20 and 30% speed). It used to be better in the old ai war versions but i guess my cheap onboard graphics card has issues with these new versions.

edit: also tried changing color depth to 16bit and it had no effect, so far my only solution has been to avoid looking at planets where there are big fights :/
« Last Edit: December 01, 2010, 09:04:06 am by Fruden »

Offline x4000

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Re: Performance issues (version 4.0.31)
« Reply #3 on: December 01, 2010, 11:10:40 am »
If you're having trouble with the graphics load, you can turn off shots and explosions in the Graphics tab of settings -- sounds like that might be the ticket here.  Hope that helps!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!