Author Topic: Drop IN/OUT Questions  (Read 1258 times)

Offline Not Sure

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Drop IN/OUT Questions
« on: December 27, 2010, 06:16:56 pm »
Let's say my friend and I would like to have an epic loooong game which we both expect to last several weeks/weekends. What is the best way to organize this? To clarify, due to work schedules, we will only be able to play together on weekends, but would have some time to play individually during the week, preferably on the same game. I read that switching hosts is possible and also about the drop in/out features but I haven't seen anything that addresses this directly. I have just gotten the game and haven't even started the tute yet so I guess the answer may be obvious, but this post may be useful to others considering purchase.

In theory it seems like it would work like this:

The person who has time to play alone soonest needs to host the current session. During the week a short "switch host" session would need to take place before the other person has time to play solo. The last person to play alone starts the weekend session.

Are there any downsides to playing this way?

The drop in drop out save/resume features were a big pull for my purchase.


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Offline keith.lamothe

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Re: Drop IN/OUT Questions
« Reply #1 on: December 27, 2010, 06:25:39 pm »
Drop-in/Drop-out should work fine. 

1) I recommend starting the game with both human players so you both get homeworlds (one can start later, but will only get a home command core, not a whole planet, but this is still a generally tenable position if your difficulty isn't too high).
2) After that, if one of you needs to stop but the other wants to keep going, you can use the Manage Players button on the in-game menu (press escape from a normal view, then click Manage Players) to disable the guy who left.  Or you might have to disable the second player, I honestly forget if it works to disable the first player and thus play the second one...  But either way the still-active player can control all the units of any disabled human players.
3) You can also do this when loading a save: if it was saved in MP it will say "Waiting for Players" but you can use Manage Players to disable the ones that it's waiting on but aren't coming ;)
4) When you want to join up again, have first player load the save and (if not already done) use Manage Players to re-enable the second player, and have the second player join normally.

Note that if you're both wanting to play solo during the interludes and you want the progress of both solo jaunts to be reflected when you pick it up in MP again you'll need to actually hand the save file back and forth, there's no mechanism for "merging" two distinct savegames into one ;D

If you run into any problems please let us know and we can probably fix it.

But suffice it to say, there are several folks around here who play running MP games in a similar way as what you're describing (if I understand you correctly).
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Offline Not Sure

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Re: Drop IN/OUT Questions
« Reply #2 on: December 27, 2010, 06:56:27 pm »
I never expected merging to be possible but handing save files back and forth is easier than I described so that's great. Still, if anyone cares to comment on the downsides/gotchas with doing this that would be helpful...

and thanks for your reply.
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Offline Spikey00

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Re: Drop IN/OUT Questions
« Reply #3 on: December 27, 2010, 07:22:21 pm »
There aren't really any downsides in doing so, only that you would have to assume control of both your own forces, and your friend's.
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