Author Topic: Getting snagged on an AI FFG  (Read 1100 times)

Offline CodeMichael

  • Jr. Member
  • **
  • Posts: 65
Getting snagged on an AI FFG
« on: March 08, 2010, 03:25:57 PM »
I don't know if this could be considered a "bug" or not, but it's really annoying.  There's a simple solution to my issue, but I just wanted to mention it in-case it was not intended behavior.

I'm in a multiplayer map and I was sending transports and starships across several AI planets to one of my new homes.  Along the way my ships got snagged on a AI FFG that was sitting in-between one wormhole and the other.  The simple solution is for me to kill the AI FFG, but I was wondering if ships routes can be made smart enough to not try to travel through one so that it doesn't happen again without my noticing.

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Getting snagged on an AI FFG
« Reply #1 on: March 16, 2010, 06:14:46 PM »
Yea, this sort of thing should go in bug reports, but thanks for reporting it in any event.  Do you have a save where this is about to happen (or can be made to happen)?
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline triggerman602

  • Sr. Member Mark II
  • ****
  • Posts: 366
Re: Getting snagged on an AI FFG
« Reply #2 on: March 16, 2010, 10:37:36 PM »
wait ships actually path around forcefields? or is it just the slip n slide around it?

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: Getting snagged on an AI FFG
« Reply #3 on: March 16, 2010, 10:40:20 PM »
My guess is only slip-n-slide, as there is no pathfinding below the galaxy map level (iirc).  Typically that's sufficient, though.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

 

SMF spam blocked by CleanTalk