Thanks a lot for the welcome.
Now I tried a few things, but without success. Yet.
What I already did:
- Reinstalled the game and all of the additional plugins/programs it needs.
- I tried versions 1013, 1201 and the new 1202D (the new interface looks very nice, the improved planetary overview is a relief to the eyes.
- I installed the full .NET version from the MS homepage.
- I ran the game on 2 and a single core respectively, it didn't change anything.
- I hit the '-' key repeatedly to be sure
The simulation indeed appears to be accelerated (mI cruisers fire every 12.5 sec. instead of the supposed 18.2; which fits with the 45% I mentioned before).
Also, more on my system:
Asus P5B
Intel core2quad Q9550 @ 2.83GHz
Geforce GTX 260 forceware 186.18 (I'll try another one next, EDIT: Just changed it. I tried more recent and older ones. As I expected it had no effect.)
4GB RAM (3.something effectively in XP)
32bit XP home edition 5.1 SP3
Audigy 4
I generally don't use any funny software, except for some programming tools. No emulators and such.
There was nothing else running besides A.I. War.
I regularly deep scan my system, defrag... you know the usual troubleshooting basics. I can claim my system to generally be in pretty good shape.
Anyways, I can't exaxctly say this was a performance issue afterall...
@Echo: No I never experienced anything like that either. Anything else on the system is working properly. And it's not like the game is running at 300% like some classics often do. If it weren't for the ingame timers I might even have missed it. The game feels very fast-paced but not unplayable.
If I can think of anything else, I'll add it here. Chances are the problem is on my system only, since you say you never heard of it before. We'll see.
If there are any debug readings you might need, just say so, please.
I might not be able to answer before around 10h from now though (it's late night around here).