Author Topic: Cloaker starships ignore group move?  (Read 1169 times)

Offline doctorfrog

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Cloaker starships ignore group move?
« on: February 28, 2012, 06:10:12 pm »
I'm trying to use a Cloaker Starship to escort some Spire Rams for a side mission, but it seems to ignore the group move order and tears off, leaving my Rams behind, uncloaked. It does have the blue outline that signifies group move. Is it supposed to do this? Am I using this ship incorrectly?

edit: I think this is the behavior when moving on your home systems, so the cloaker can 'predeploy' in a hostile system? And in hostile systems, it correctly group moves?
« Last Edit: February 28, 2012, 06:16:31 pm by doctorfrog »

Offline Commiesalami

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Re: Cloaker starships ignore group move?
« Reply #1 on: February 28, 2012, 08:29:16 pm »
I think that there is a bug with group move and speed boosts(Like those prevented by friendly command centers) working with units immune to speed boosts.  But it may have been fixed in the upcoming version:


* Fixed some longstanding (since introduction of group move trying to handle immune-to-speed-boosting units) bugs with group move:
    +   
** Previously, for example, a speed-boostable 140-speed unit group-moving with a non-speed-boostable 152-speed unit would result in the boostable ship going 152, and the non-boostable ship going 140 (_below_ its normal speed!).  This was because the non-boostable one was taking the minimum speed of it's boostable friends, and then setting its speed limit as if those friends were not actually boostable.
    +   
*** This bug has been captured, stuffed, and placed in the museum.  It couldn't get away fast enough.
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** Thanks to HellishFiend and Spikey00 (among others) for reporting.