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Arcen Games
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AI War Classic - Technical Support
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Scout Starships and sniper flares
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Topic: Scout Starships and sniper flares (Read 1164 times)
Wanderer
Master Member Mark II
Posts: 1,579
If you're not drunk you're doing it wrong.
Scout Starships and sniper flares
«
on:
February 06, 2012, 06:55:36 pm »
Is there a way on
enemy
planets to not have your scout starships go into evade mode?
When bringing them along for counter sniper, they kinda run off until you corral them back in.
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... and then we'll have cake.
HellishFiend
Hero Member Mark II
Posts: 758
Re: Scout Starships and sniper flares
«
Reply #1 on:
February 06, 2012, 10:33:02 pm »
I remember a while back, formations were put in. Perhaps that would work? I've never tried.
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Time to roll out another ball of death.
Shrugging Khan
Hero Member Mark III
Posts: 1,217
Neinzul Y PzKpfw Tiger!
Re: Scout Starships and sniper flares
«
Reply #2 on:
February 07, 2012, 06:42:34 am »
I always pause and give orders as soon as my blob (usually in several stages) crosses over through a wormhole. So the Scout Starships never really have enough time to run off.
Another solution would be keeping them in carriers until they're needed.
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The beatings shall continue
until morale improves!
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Scout Starships and sniper flares